From: <eri...@au...> - 2001-01-03 20:20:40
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Max Gilead <gi...@li...> wrote: > I've found jGL recently (http://www.cmlab.csie.ntu.edu.tw/~robin/JavaGL/) - a software-only OpenGL implementation. I'll > try to make it work in applets soon (my standalone applications uses GL4Java). This package was very slow the last time I checked. A pure software-only OpenGL subset can be fairly snappy (I've written one - sorry, not open source), though probably 10 to 100 times slower than accelerator-assisted OpenGL. There are a number of examples of (relatively) fast Java software-only renderers out there: http://www.anfyteam.com/panfy3d.html - Anfy 3D http://www.shout3d.com/about.html - Shout3D http://www.plutoniumsoftware.com/games/bm3d/index.html - Burning Metal 3D game For a list of 34 Java renderers, see http://cg.cs.tu-berlin.de/~ki/engines.html (hey, I just noticed GL4Java is not listed there - someone named Sven should send them the info). Plug: these resources are linked from our page http://www.realtimerendering.com, along with way too much other non-Java stuff. Eric |