From: aNt <an...@to...> - 2000-11-21 13:22:55
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cool yer I looked at writing a MemoryImageSource version, but then just said "sod it" and moved on to the next bit.. indeed OSX will do this cool... an osx version will rock aNt > > On Friday 17 November 2000 17:59, you wrote: >> Swing.. arrrr downer. looks to me like the Swing GLAnimJPanel uses a >> java.awt.image.BufferedImage now I take it that's Java2 stuff. On the Mac >> there's no joy with that call, being Java1.1 >> >> I need to also pass the data to the TGA exporter, can I still do that using >> the swing GLAnimPanel ? is there a work around for the BufferedImage ? >> >> panic !!! >> > > NO ! > > And it will make no sense for me ! > > In a few days, I will offer the MacOS X port, where Java2 is avaiable ! > > Well, a work around has to implement the BuffereImage by itself, > it is not hard, but a lousy job ;-) > > Of course, the TGA exporter can use the GLJAnimPanels GLFunc instance ;-) > It just uses the currents OpenGL context state's -> offscreen image, in this > case ! > > sven > >> aNt |