From: Olivier M. <Oli...@cy...> - 2000-09-08 11:56:09
|
Jean-Yves, As you sugguested, I commented out the ERROR callback, but it didn't fixed the problem. I also commented out the COMBINE callback without more success. > Last minute remark about your code: > In your END call back declaration, you put a "glBegin" String! Are you > it is what you want ? Oops. I just fixed this, but this was not the cause of the crash. Actually, the callback functions are not even called since they do not System.out.println. It crashes before, in the gluTessEndPolygon(). Sven, I seem to have understood the gluTesselator implementation you did since the tesselator demos works and are pretty clear to me. However, when I tryed my own tesselation system, it crashed hard. I am afraid I cannot give you my app as is because it's huge and requires a very heavy installation with clients / servers. However, I will try to make a simple example isolating the problem similar to the demos/MiscDemos/tess* that hopefully will exhibit the same crash, and give this demo to you (give me a few days). Thank you very much! -Olivier |