From: Olivier M. <Oli...@cy...> - 2000-09-06 15:39:48
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Sven Goethel wrote: > > glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,0); > > > > This is the right way ! Oops. Sorry, you are right. I just checked in the blue book and the value is supposed to be 0 or non 0 and not GL_FALSE or GL_TRUE. My old C program was using GL_FALSE which is not the right way... Thanks GL4Java for pointing me that out! -Olivier |