From: Virgil W. <vir...@ra...> - 2000-09-01 00:41:16
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>... > Sounds fine, if all platforms can handle it - I guess so ! > A nice extension to the GLContext class ?! > > So please - just send your code if it is done, piece for piece. > Or will you hold things proprietary ? :o) Once I get the interface worked out the way I like it (and make sure it works on unix), I'd be happy to submit stuff for inclusion. Some stuff might not work on all platforms, though. For instance, I'm not sure the screen resolution changing stuff will work everywhere (under X on unix for instance). Somebody else with more experience might know if you can do this. As such, I doubt that the gl4java project would be interested in such things. I suppose I could always put the platform specific utilities together into their own package. That way, folks could use them if they wanted, but not expect platform specific functionality to be available on all platforms. > > >... > Puhh ... > Well, this looks very native .. may be not interesting. > But all the parts, like timing funcs etc. :-), are portable .. As soon as you can plug a force feedback joystick into HPUX (and have it work), I"ll start to worry about the native code to control the joystick. This stuff is all specific to my project, though, so it has no impact (actual or intended) on gl4java. Since the topic kinda came up, though, I'll point out that I'm not using java because I want my software to run "everywhere". I'm using java because I enjoy using the language. As you might expect, my target audience for a game is 98/ME/2000/NT/linux (in that order). Ignore linux, and I should be using c++/direct3d. But, I like opengl and java better. That's why I'm playing with gl4java. Soon, my senses will probably come around and I'll write the opengl rendering code in C, and only use java for the game logic. But for now, it's nice to prototype everything in java. > > Sorry for being that non diplomatics and shrill, > just want to force you to show me something :o) > No problem. gl4java is a great project/product. I have nothing but the highest regards for everyone involved with the project. Virgil |