From: Sven G. <sgo...@ja...> - 2000-08-30 22:00:19
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Max Gilead wrote: > > Virgil Wall wrote: > > > In addition, after switching to version 2.4.1.0, I see these error messages > > printed out when my app runs: > > GL ERROR : invalid operation > > GL ERROR : 1282 == 0x502 > > > > I don't see these when using version 2.3.1.1. > > > > Any idea what they mean? > > Nobody will be able to help you until you send more detailed info: a piece of > code where is occurs and precise command after this error is signaled (yes it > means putting gljCheckGL() after each OpenGL command in this chunk of code to > spot the bug). > ... where glGetError is allowed ... !!! gljCheckGL() exists within the default implementation of: - GLAnimCanvas: - init - display gljCheckGL calls the OpenGL command glGetError, so it is restricted like glGetError is restricted ! The GL ERROR number which is printed is the error, glGetError receives .. You may want to add a Exception e.printStackTrace(...), if gljCheckError returns true ! Yours, Sven -- mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |