From: aNt <an...@to...> - 2000-08-25 13:44:51
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what if i just wont to stop it from using hardware. i dont wont my users to have to start removing extentions.. works with the hardware on the mac great at the moment... just wont to turn it off in my final app aNt > aNt wrote: >> >> hopw u are well ? >> >> but how do i make it use different hardware ? i have a pc with a voodoo card >> in it and it uses the shity built in ATI. and on the Mac i wont it to use >> software :) to see if the accum buffers work. >> >> aNt >> > > puhh ... > > I am not a MAC specialist :-( > > On Linux and Windows: > You have to install the correct OpenGL drivers/libraries > you want, e.g. software rendering or hardware rendering, or what else. > > GL4Java uses the installed OpenGL implementation of your OS. > So it is different for every OS, how to switch to a different OpenGL > impl. > > E.g., for Linux, I have tell the OS, to use this libGL.so, > I do so, while putting my libGL.so in a directory, > which is in the 1st place of the > LD_LIBRARY_PATH environment variable. > > I believe, for Windows, you can put the opengl32.dll library > into the working directory, so it is used instead of the one > installed under c:\windows\system32 ! > > For MAC ? > I do not know ! > > You should install the Vodoo OpenGL driver/library properly, > so if any OpenGL application uses it, GL4Java will use it too ! > You can check the the library which GL4Java uses with: > > java gl4java.GLContext -info > > on the command line. > > Yours, Sven > -- > mailto:sgo...@ja... > www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ > voice : +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |