From: Artiste on t. W. <a1...@So...> - 2000-07-20 17:37:36
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I'm starting a game with GL4Java, and I need a lot of speed ! I have discover that the multi-threading can slow down the rendering ! Java may wait before really doing the rendering in the rendering thread, and may coalesce rendering. Each frame in my game, i call a rendering, but java coalesce them and i have only 1 real rendering for about 30-60 frames... So what is the best method to do "immediate" (= non multi-threaded) rendering ? Should i just call the display method ? Or is it better to keep the multi-threading, but to wait until the rendering is finish ? I think adding such a method in GL4Java can be very interesting, for all who need speed ! Artiste on the Web |