From: Max G. <gi...@li...> - 2000-05-13 21:35:58
|
Sven Goethel wrote: > Well, just write: (float)GL_FALSE or 0f, > or we use a new GL_FALSEf ? > Or we should have a summary of GL funcs, which expects boolean values > for float/doubles/int values, so we can overload such functions. Oh, right. Haven't thought about that. But it's a dirty hack I think should be avoided. I think separate methods would be best. > > 2. Several constants in GLEnum are named like this: GL_MAP1_VERTEX_3 > > where they should be GL_MAP1_VERTEX3. > I hope the new Mesa 3.3 (XF4.0) headers have them correct. > As you allready might know, we just use the Mesa headers > and transform them to java/c stubs & functions. How about correcting other's faults ;-) Bye, Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |