From: Max G. <gi...@li...> - 2000-05-06 00:17:18
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Jean-Yves BRUD wrote: > Hello,While using gljMakeCurrent() method, I get a false return(and a > "problem in use() method" in the sDisplay function).After that, the > refresh does not work or work bad. It seems to occur wile memory > become low. - Is anybody got already this messsage ? In some particular piece of code? In general when I see this message I consider this a bug in my code ;-) because this means I try to activate the context while component is not already on screen. I don't know of other situations that can cause this message. This sometimes happend when system is heavily loaded (that's what you mean by 'memory become low'?) and another thread tries to use display before it's really visible. > - What might exactly mean the false return of the gljMakeCurrent() > method ? As I said above, only reason that I know is that component is not already visible on screen. Are there any other possible reasons? Max -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- -- Why is it that all of the instruments seeking intelligent life in the -- -- universe are pointed away from Earth? -- |