From: Max G. <gi...@li...> - 2000-03-18 00:18:44
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Sven wrote: > Is there anybody outhere, > who wants the full screen support ? Not now :-) but there's other stuff I'd like to say. > If so, how do you think we should support this > platform independed ? I think it should be a property of GL(A)Canvas. If it would be set to 'fullscreen' (eg. 'true') GL's context would be set fullscreen simply overlaying everything other (doesn't it works like that in native apps?). In this case, the same Java call would call different code under different OSes. But this is the whole point in Java portability, isn't it? :-) I think GL4J should not bother itself much about AWT components because AFAIK they do not support fullscreen, just draw GL on top of everything. I'm not skilled in any OS GL programming so these are just my wild thoughts but I hope it makes sense :-) > Only one GL[Anim]Canvas without any other java awt/swing stuff ? Right! > I do not now, how it could be managed with the awt/swing stuff, > because we can just create a new screen-window for the GL-context, > not other java windows ... ? Java stuff wouldn't be visible anyway so who cares? If it would support (actually it should for being 'proffessional' :-) changing screen mode (resolution, depth) its context must be destroyed before going back from fullscreen anyway. -- Max Gilead (gi...@li...) http://3d.linart.krakow.pl/OfficinaArtificialis ----------------------------------------------------------------------------- |