From: Sven G. <sgo...@ja...> - 2000-01-28 19:13:18
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DEAR PAULSISK, is this your name ? I do cc this response to the gl4java mailinglist. Bug- and Problem Protocol ========================== If sombody has a bug / problem, please send a compileable piece (100-200 lines) of code, which documents your problem ! Also send some information about the version (GL4Java, OS, OpenGL renderer, ...) ! debugging gljswap ================== Well, "GLContext.gljSwap" calls its native method "GLContext.gljSwapNative" which is defined e.g. in "CNativeCode/OpenGL_X11.c" or "CNativeCode/OpenGL_Win32.c" ! This function just calls glxSwapBuffers, or SwapBuffers, etc.. To be able to call "gljSwap", you must own a valid GLContext. Please look into the demos and the docus (latex/html docu&java-api). Example: ======== public void display() { if(glj.gljMakeCurrent(true) == false) { return ; // error } /* your render stuff for one frame */ glj.gljSwap(); glj.gljFree(); } paulsisk wrote: > > I am developing an application using your gl4java package. In one module > i have the code working, but the other module is crashing on a call to > gljswap. I was wondering how I may debug through the source code of > gljswap. I downloaded the src code, but I cannot figure out how gljswap > was implemented. Any help you could provide would be appreciated. > > thank you, > > paulsisk > email-> pau...@bi... -- mailto:sgo...@ja... www: http://www.jausoft.com voice: +49-521-2399440, +49-170-2115963; fax: +49-521-2399442 |