From: aNt <an...@to...> - 2003-04-21 13:13:00
|
I found lwjgl a bit of a mess when it came to there openal bindings. Maybe I should take a second look. It would be nice to have a separate openal package mind u. It took me days to get the all lwjgl openal to work. Messy it seems.. if u are up for making an OpenAL in the style of GL4Java that would be great!. I don't mind making some audio file loaders to pass to OpenAL. So would u be up for it? AL4Java of the GL4Java project? I am not a C/C++ dude, just a 'not to bad' Java geeza ;) Tops aNt ---Original Message----- From: gl4...@li... [mailto:gl4...@li...] On Behalf Of Pepijn Van Eeckhoudt Sent: 21 April 2003 09:31 To: gl4...@li... Subject: Re: [Gl4java-development] RE: back on track ;-) I was thinking of making a quick openal binding when I stumbled upon the lwjgl project. They already have a working OpenAL binding (http://java-game-lib.sourceforge.net/). This project also contains an opengl binding, however the glu binding is still incomplete. Pepijn Van Eeckhoudt On zaterdag, apr 19, 2003, at 16:38 Europe/Brussels, aNt wrote: > > Well its been a while dude.. > > If u is back then I guess I should get back into making some more > GL4Java stuff also. Lets Rock and Roll. > > Anyone want to add OpenAL to the package? GL4Java * AL4Java would bring > us upto date.. but I guess fixing some now known bugs is first on the > list :). > > Tops - nice to hear u are alive.... > > aNt > > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Gl4java-development mailing list > Gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-development > |