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On Friday 07 December 2001 10:54, pet...@ba... wrote:
> Sven said:
> > Well - beside the new great GL4Java FAQ ;-),
> > the new release candidat is on it's way now !
> >
> > for short:
> >
> > <snip>
> >
> > Better Offscreen Rendering support
>
> I could do with some clarification here. I'm considering using OSMesa to
> create an alternative to GLCanvas to allow me to run my offscreen GL
> programs without running an X server.
>
> Does your new offscreen rendering support running without an X server or
> not?
>
> Thanks,
>
> Pete
>
oops .. sorry group, i forgot to post the answer to this list ..
well, the issue is clear now, he soes not wants an X server ..
so he needs a new implementation for an interface
for a os independend GL / OS layer .., e.g. OSMesa !
On Friday 07 December 2001 10:54, pet...@ba... wrote:
> Sven said:
> > <snip>
> > Better Offscreen Rendering support
>
> I could do with some clarification here. I'm considering using OSMesa to
> create an alternative to GLCanvas to allow me to run my offscreen GL
> programs without running an X server.
>
> Does your new offscreen rendering support running without an X server or
> not?
>
NOT
the issue, you do start here, has nothing todo with Offscreen rendering,
neither with xgl nor with wgl, mgl, or whatever !
you want a different OpenGL OS interface.
for example, we use:
win32: JNI -> WGL + OpenGL
X11: JNI -> XGL + OpenGL
so you may want to introduce a different system interface to OpenGL, e.g
the OSMesa ones ?
w32,x11, ..: JNI -> OSMesa + OpenGL
?
For what ?
For the reason, you want to create rendered images on a UNIX server using OpenGL
(software or hardware) but without an XServer, you have no chance, right.
But how about starting the Xvfb (virtual framebuffer) ?
Well, if you want to create opengl rendered pictures in a file via GL4Java,
i advice you to use an hardware accelerated X Server + OpenGL and then just create
a snapshot - or use the offscreen support (mostly software rendered ..) for very big pictures ..
otherwise, just implement another completly system independend interface to such
an independend one to opengl ! I will help ! can't be so hard !
hope this helps ..
> Thanks,
>
> Pete
>
regards, sven
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