So,
I discovered that NVidia's stereoscopic drivers only function when your
opengl/d3d app is in fullscreen mode. Now, I've been able to get the
fullscreen Gear demo from the FAQ running (after a little tweaking and a
call to device.setFullScreenWindow(mainFrame);, but it doesn't appear to
be the "right" kind of fullscreen for NVidia's drivers to start working
properly.
I would guess that the drivers expect that the opengl rendering area
cover the fullscreen in the normal GLUT/whatever manner before they'll
take over and allow me to use their stereoscopic functions... however, I
see no way to do that using GL4Java. Any ideas?
Graeme Humphries
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