Thanks, I got the code generation working now.
The patches I've made fix the memory corruption bug for the tesselator
and allow multiple tesselator objects with different callbacks to be
used. The callback fix will only work in a single threaded environment,
but I guess for the moment this isn't really a problem.
Should I send you these fixes? If so, in how should I package it?
(diffs, entire source tree, ...) (Sorry, I'm new to the open source
development concept ;) )
Pepijn Van Eeckhoudt
Sven Goethel wrote:
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>>I checked those scripts, but the only thing they do is filter out the
>>lines containing GL[U]API and replace some strings. I ran the prepare
>>script again myself and glGetString is still in gl-proto-auto.orig.
>>However in gl-proto-auto.orig.h there's no sign of glGetString. So my
>>guess is you have to manually remove the functions that shouldn't be
>>autogenerated... Can anyone confirm this? If it's so, I'll write a small
>>script that reads a file containing the functions to be removed and
>>removes these automatically from the .orig file.
>>
>
> kbr wrote:
> Sven can confirm this 100% but I'll suggest to please write such
> a script as it doesn't appear (to me) to exist yet.
>
> i response:
>
> well the directory (within C2J)
> mesa40-header
> is _ONLY_ for archive purpose, and to show
> how and where we do got all these *orig.h files !
>
> so, if you like to manually implement any functions,
> you have to remove them form the *orig.h files,
> which will C2J cause not to generate the glue ;-)
>
> then implement them manually within the appropiate
> manual/* files (add your code to the existing ones, or create
> new files - add a recipe into makefile) ..
>
> thats all
>
> btw: sorry for my off time, but i havd (and still have)
> email difficulties.
>
> would somebody be so kind and send me an email archive
> of the gl4java lists from 2002/02/26 - TODAY
> in the usual unix format ?
> thanxs in advance.
>
>
> - --
> health & wealth
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