Hello,
I've got a strange problem with blending in my GL4Java program.
When I have a (GL_ONE, GL_ONE) blend function, there seems to be something
wrong with the dept buffer (look at the screenshot). The model seems to be
drawing on top of itself with all kinds of artefacts showing up.
When I use a (GL_ONE, GL_ZERO) blend function (that is, no blending :-)
everything works fine.
The strange thing is that I never saw this problem with my old video drivers
(Detonator 3.x), while I do see it with the new Detonator 5.x.
Does anybody have an idea what might be causing it and how to fix/work
around it.
Erwin 'KLR8' Vervaet
kl...@fr...
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