> I also tried this before. Definitely too complicated solution for any serious setup work. I
> don't know what you're using it for so I can't suggest anything.
hmm... that's what i used it for: there is a very fast software 3d renderer called anfy3d
(http://www.anfy3d.com). they provide a interface class called anfy3dAPI.class so i started to
implemented the 3d stuff using gl4java. and it works very fine, as a result, you can make
applets, that use gl4java if it is installed on the system, otherwise the applet use the
software 3D renderer. i've made an example:
http://www.jzone.de/java/a3ddemos/flat.html
if you dont have installed gl4java a flat eric modell will be displayed using the software
renderer, but if you have gl4java you'll see flat eric with a very higher framerate :) . so
since the anfy3dAPI has only few methods, that change texture data, it is not that complicate to
do the texture initing stuff in the display method. (the makers of anfy3d are on it to port
anfy3d completely using gl4java)
ciao
peter
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