> I found a strange problem with gl4java. I use this function call to load the
> native libraries:
>
> GLContext.doLoadNativeLibraries (null, null, null);
>
> It seems like before executing this, I must do something, no matter what it
> is, that has to do with AWT. At least that's how it looks. I only did two
> tests (I know that's not very much), but these things should not have
> anything to do with gl4java:
The window system interface is pretty touchy. It's probably
indirectly requiring that the AWT toolkit be initialized. This is
one part of GL4Java that one just wants to get working and forget
about afterward. Please feel free to dive in to the code and make
cleanups. Otherwise, your best bet is probably to use a
GLAnimCanvas along with a GLEventListener.
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