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On Friday 28 December 2001 14:42, Lamy Jean-Baptiste wrote:
> Hi every one !
>
Hi Lamy.
> I'm packaging my famous ;-) game Arkanae in RPM, and GL4Java by the same
> way !
cool ..
>
> The packaged version is 2.8.2.0 for Mandrake Linux; it should work for
> other RPM-based distribution !
interesting ..
>
> Sven, here is the SPEC file for GL4Java and a patch.
i do not know the RPM spec files ..
should learn how to read it ;-)
> To build the RPM, you just need those files and the source tarball (renamed
> and recompressed for convennience GL4Java-2.8.2.0.tar.bz2).
> The spec file says some info (you may want to check them) and the way to
> compile the source (=make x11).
> The patch include the file symbol.mak and a small modification to the file
> CNativeCode/glu-disp-var.h (it seems that GLUnurbs is not defined with some
> version of Mesa).
you need an opengl 1.3 (at least opengl 1.2) compliant opengl header file,
e.g. mesa 4.0, or the latest XFree86 4.1.0 + DRI one ..
(do not use NVidia's .. i remember some problems this those .., but try it)
so those changes for earlier opengl header files are not usefull to compile ..
if we want to ease the build process,
i strongly recommend, that somebody does create an gnu (auto)configuration
system ...
just adding an "make x11" within an SRPM is IMHO not enough ..
but a binary RPM may be cool beneath our installer,
to offer binaries to linux distributions ..
>
> Greeting everyone !
>
> Jiba
thanxs a lot for your efforts ..
cheers, sven
- --
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