>
> Looks like VRML that XML parser. Would be cool to have a 3DS or Maya model
> loader. W3D is interesting (if a little bug'E when it comes to bone
> animation). I would have to say anything is better then nothing at the
> moment :).. There is a MD3 file reader around someplace.
I will look at the spec. Might be what I would want to model it after.
Anyone know if it any conversion programs will convert the bigger types to
VRML?
>
> Would be cool to have the file loader that worked around a modeler that is
> already out there. So 3DS gets my vote. Maybe W3D or WildTanget, they are
> all very rocking and have hopeful futures.
trouble with W3D is that I can't get any info on it. I dont' have any info
on wildtanget either (but haven't looked).
>
> If u need a hand in making a file reader I'm sure we would all be up for
> helping u look into it.. One that returned u a drawable object of some
type.
>
> Model mod = new Model("tree.xxx"); // load the file.
> mod.drawGL(); // would do the gl vertex, textures, etc etc calls.
I would only go a step below this. I have my own 'engine' (like I can call
it that... hehe) that I want to fill in. I was thinking of making it easy
to subclass and use.
like the subclass would look something like this... (just whats coming to my
head... I havne't really thought it out)
Object createVertex(float x, float y, float z, //anything else) {
return new myVertex(x,y,z);
}
Object createPolygon(Vector name, Vector objects) {
MyPolygon poly = new MyPolgon();
for (int c = 0, c < name.length; c++) {
if (name.elemantAt(c).equals("vertex")) {
poly.addVertex(objects.elementAt(c));
}
}
this way we could all use the same file format, but use them in our own
object structure.
>
> Would be very handy indeed :).
>
> Tops
>
> aNt
>
>
>
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