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On Wednesday 03 January 2001 14:12, you wrote:
> Hello everyone :)
> My question is how to make it possible to loading applet using gl4java
> without downloading gl4java. I know it sounds weird.
> It means I want to make a applet included gl4java.
> However I don't know howto do with some .DLLs related gl4java.
> I expect your holly wisdom of frontier.
> Thanx.
>
Well, another question:
How can I have coffe without getting/buying/... coffe ?
Seriously:
-Imaging you use a big API/Library, which is loadable by an apple,
e.g. a big (big sized) jar archiv.
-Then assume many other uses this library, and/or
the user wants to try your applet very often.
- So the user has to download (within the applet loading time)
the big library all the time ..
-> the user may wants to save the big library, seen as pre-loaded !
The current GL4Java Installer code can be modified little
to install GL4Java without any GUI or spezial user interaction !
Only the security negotiation occure !
So - of course - you are able to write a GL4Java Applet,
which checks if GL4Java is installed well, and installs GL4Java if necessary !
But - hey, don't you like the Installer ? ;-)
Yours, Sven
> =====================
> Brian Youngseog Lee
> S/W Engineer
> Development 3
> GOMID
> =====================ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿàÚ½¯î±êன¨¥x%
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