I've been playing with GL4Java for a few weeks now and love it! A great way
for java programmers to learn openGL without <gasp> going back to C.
I have a few questions.
1) Loading Textures. Is there a way to create a texture from an Image
object? I have a few methods laying around that will create an image of a
specific file (originally for automatically creating icons) and save them.
But I would love to skip saving the files. I'm in a project that I know
that I don't have controls of the image files.
2) Is there any public java parsers for any major 3d image formats? Why
recreate the wheel. I'm currently have access to the personal Maya, and
think I can convert the files from there to almost anything.
3) If not. Has anyone heard about any decent 3d XML formats? I was
considering writing my own quickly if nothing out there is available.
btw, I'm writing a 3d frontend to MAME (arcade emulator) to run on an
original arcade cabinet that I've converted to hold a computer. Sven, I
think I talked to you a year ago or so about your work with opengl in mame
btw. I wrote a little 3d engine to handle a bunch of things... then ended
up making the engine bigger and bigger and almost got a skeletal system
running (had troubles with the stretching of textures at the joints when
adding weighted vertexes... I think there was an easier way to do it....)...
then realized I didn't need 80% of it for the project I started.... so I
toned it down. Now I think I'm going to write a small 3d modeling
application. But only if I can't find an available parser : )
thanks for GL4Java! Great work!
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