hmmm.....forget what I said.
----- Original Message -----
From: "Antony Ribot" <an...@li...>
To: <gl4...@li...>
Sent: Tuesday, July 09, 2002 1:30 PM
Subject: Re: [gl4java-usergroup] lighting problem
> If you want your light to stay in a static position why not put it in your
> init method?
>
> Antony
>
> ----- Original Message -----
> From: "Combe, Colin" <C....@na...>
> To: <gl4...@li...>
> Sent: Tuesday, July 09, 2002 1:11 PM
> Subject: [gl4java-usergroup] lighting problem
>
>
> > hi,
> > i been having some problems trying to turn an object around - the light
> > source keeps moving with it. I'm fairly new to all this, but the advice
i
> > got from a discussion group over at openGL.org was that a display method
> > with the following structure -
> >
> > LoadIdentity
> > Position the camera
> > Push
> > Position the light
> > Pop
> > For each object
> > ....Push
> > ....Position the object
> > ....Draw the object
> > ....Pop
> > Swap buffers
> >
> > should allow me to rotate objects independantly of the light source, the
> > desired effect. I think that this is what the attatched code does - but
> when
> > i run it the light source turns with the object. Whats going wrong?
> >
> > thanks,
> > col
> >
> > p.s. Sven - if you're reading this - thanks for the advice you gave me
> about
> > adding and removing canvases from frames a couiple of weeks ago - i've
not
> > dowloaded the source from the cvs tree to try it yet but will give it a
go
> > soon.
> >
> >
> >
> > <<GLApp.java>>
> >
>
>
>
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