> -----Original Message-----
> From: gl4...@li... [mailto:gl4java-
> use...@li...] On Behalf Of Kenneth B. Russell
> Sent: Monday, 14 October 2002 12:05 p.m.
> To: Peter Ashford
> Cc: gl4...@li...
> Subject: Re: [gl4java-usergroup] Rendering loop
>=20
>=20
> > I noticed that in the docs, it's mentioned that you don't have to
use
> > the GLCanvas passively (i.e., by being sent display events) but that
you
> > can actively call display() from your own rendering loop. Could
anyone
> > point me to an example which shows this kind of usage?
>=20
> This is usually done by using a GLAnimCanvas. For one small
> example see demos/NVidia/VertexArrayRange.java in the source tree.=01
>=20
Excellent - thanks for the reference, I'll check it out tonight.
I wasn't sure I was going to get a reply, this list seems a tad quiet
;-)
Cheers,
Peter.
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