Thanks for your answer !
Functions are really loaded after glcontext creation ...
----- Original Message -----
From: "Kenneth B. Russell" <kbr...@al...>
To: "Laurent Michot" <la...@mi...>
Cc: <gl4...@li...>
Sent: Sunday, November 11, 2001 11:21 PM
Subject: Re: [gl4java-usergroup] Multitexturing functions not implemented
>
> > I got a geForce, and when I start any gl4java app, I've got lots of "not
> > implemented functions", especially for .
> > I've already read in the mailing list archive that it's due to an
hardware
> > issue, not a GL4Java issue ...
> > So, GeForce does not support multitexuring ??? Or gl4java don't use my
> > accelerated hardware ?
> > What are the consequences of using non implemented functions ?
> > Thanks in advance for any help,
>
> Just this weekend we found a problem where many extensions didn't
> become available until an OpenGL context was first made current
> in the process. This seems to be true at least on Windows and at
> least with NVidia's drivers. A bug fix for this has just been
> checked into the CVS repository and will be present in the final
> 2.8 release.
>
> If one attempts to use an unimplemented extension it will
> silently return without doing anything. One can check for the
> existence of an extension with GLContext.gljTestGLProc(<function
> name>).
>
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