Hello,
I am trying to use a GLAnimCanvas in an application I am running on OS X (using the GL4Java OS X port, of course). The actual canvas itself seems to be placed in the right location (I can tell since I set the background a certain color), but the actual rendering of the 3D space is displaced from the GLAnimCanvas by about 200 pixels in both directions. Anyone seen this problem before, and if so, how do I fix it? This is not a problem running GL4Java under Windows. (Everything but this misalignment however, seems to work on the OS X port).
Thanks,
Josh
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