Byron Wright wrote:
>put the png in a jar file then do something like
>
>URL url = YourClass.class.getResource("your.png");
>
>Image img=Toolkit.getDefaultToolkit().getImage(url);
>
>
>So if your class is called "Game"
>
>URL url = Game.class.getResources("your.png");
>
>rememeber that the string you pass to the getResources method is the
>path in the jar file to the image so
>
>getResources("/your.png") would point to the root of the jar file.
>
>There is another method that might be helpful:
>
>InputStream in = Game.class.getResourceAsStream("your.png");
>
>Then you can do whatever you want with the inputstream.
>
>-Byron
>
>
I'm sorry, what I meant to ask was how to load a png and use it as a
texture in gl4java. The gl4java png texture loader doesn't support
inputstreams. Just file names or URLs..
Apologies for the poorly worded request ;-)
Peter.
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