From: <aco...@mi...> - 2003-05-02 12:09:44
|
>Things I would like to see also. > >1) parsers for many standard 3d file formats. Maybe JavaCC or one of the >other java based lex/yacc's My opinion is that it is not the role of an OpenGL Binding to handle file loading, because it requires to set up specific data structures to handle the storage of polygons, to manage matrix transformations of objects, textures and cameras (I assume if you want to load an object, you also want to rotate around and examinate it) : this the purpose of a 3D engine and it goes beyond the scope of gl4java. This is why I have started the OpenMind project : it is a 3D engine on top of gl4java. It actually features most of the functionalities you are looking for and the code is also open source. It currently loads 3dsMAX ASE files, and soon parsers will be developed to handle .md3, .3ds and .obj files. We always need open source developers I want to code a parser :) So if you want to give it a look : http://www.mind2machine.com Regards, Alban |
From: Pepijn V. E. <pep...@lu...> - 2003-05-02 17:13:48
|
I second Alban's opinion. Pepijn On vrijdag, mei 2, 2003, at 14:08 Europe/Brussels, Alban Cousini=E9 = wrote: >> Things I would like to see also. >> >> 1) parsers for many standard 3d file formats. Maybe JavaCC or one of > the >> other java based lex/yacc's > > My opinion is that it is not the role of an OpenGL Binding to handle > file loading, because it requires to set up specific data structures = to > handle the storage of polygons, to manage matrix transformations of > objects, textures and cameras (I assume if you want to load an object, > you also want to rotate around and examinate it) : this the purpose of=20= > a > 3D engine and it goes beyond the scope of gl4java. > > This is why I have started the OpenMind project : it is a 3D engine on > top of gl4java. It actually features most of the functionalities you=20= > are > looking for and the code is also open source. It currently loads = 3dsMAX > ASE files, and soon parsers will be developed to handle .md3, .3ds and > .obj files. We always need open source developers I want to code a > parser :) > > So if you want to give it a look : http://www.mind2machine.com > > Regards, > > Alban > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |
From: Kevin N. <kn...@ca...> - 2003-05-06 17:57:43
|
I disagree. I don't want to have to use your (or any specific) engine just to get some useful utility functions for file loading. Parsing a 3D Studio file is difficult on your own, and if someone could write a method to parse it and stick it in a wrapper class (like 3DStudioFileWrapper) with get() methods for all the important data, that would be a HUGE help. That doesn't have anything to do with storing polygons, etc. It just exposes the file's important information for reading in a much more object-oriented fashion. This of course could be done with many major file formats. Thoughts? -nano ----- Original Message ----- From: <aco...@mi...> To: <gl4...@li...> Sent: Friday, May 02, 2003 5:08 AM Subject: [gl4java-usergroup] Re : Then new project... >Things I would like to see also. > >1) parsers for many standard 3d file formats. Maybe JavaCC or one of the >other java based lex/yacc's My opinion is that it is not the role of an OpenGL Binding to handle file loading, because it requires to set up specific data structures to handle the storage of polygons, to manage matrix transformations of objects, textures and cameras (I assume if you want to load an object, you also want to rotate around and examinate it) : this the purpose of a 3D engine and it goes beyond the scope of gl4java. This is why I have started the OpenMind project : it is a 3D engine on top of gl4java. It actually features most of the functionalities you are looking for and the code is also open source. It currently loads 3dsMAX ASE files, and soon parsers will be developed to handle .md3, .3ds and .obj files. We always need open source developers I want to code a parser :) So if you want to give it a look : http://www.mind2machine.com Regards, Alban ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ gl4java-usergroup mailing list gl4...@li... https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |
From: Pepijn V. E. <pep...@lu...> - 2003-05-06 18:22:57
|
I agree that that is very useful functionality, but it shouldn't be part of the core GL4Java API. Maybe some kind of daughter project containing utility classes. Pepijn On dinsdag, mei 6, 2003, at 19:54 Europe/Brussels, Kevin Nardi wrote: > I disagree. I don't want to have to use your (or any specific) engine > just > to get some useful utility functions for file loading. Parsing a 3D > Studio > file is difficult on your own, and if someone could write a method to > parse > it and stick it in a wrapper class (like 3DStudioFileWrapper) with > get() > methods for all the important data, that would be a HUGE help. That > doesn't > have anything to do with storing polygons, etc. It just exposes the > file's > important information for reading in a much more object-oriented > fashion. > This of course could be done with many major file formats. > > Thoughts? > > -nano > > ----- Original Message ----- > From: <aco...@mi...> > To: <gl4...@li...> > Sent: Friday, May 02, 2003 5:08 AM > Subject: [gl4java-usergroup] Re : Then new project... > > >> Things I would like to see also. >> >> 1) parsers for many standard 3d file formats. Maybe JavaCC or one of > the >> other java based lex/yacc's > > My opinion is that it is not the role of an OpenGL Binding to handle > file loading, because it requires to set up specific data structures to > handle the storage of polygons, to manage matrix transformations of > objects, textures and cameras (I assume if you want to load an object, > you also want to rotate around and examinate it) : this the purpose of > a > 3D engine and it goes beyond the scope of gl4java. > > This is why I have started the OpenMind project : it is a 3D engine on > top of gl4java. It actually features most of the functionalities you > are > looking for and the code is also open source. It currently loads 3dsMAX > ASE files, and soon parsers will be developed to handle .md3, .3ds and > .obj files. We always need open source developers I want to code a > parser :) > > So if you want to give it a look : http://www.mind2machine.com > > Regards, > > Alban > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > > > > ------------------------------------------------------- > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > The only event dedicated to issues related to Linux enterprise > solutions > www.enterpriselinuxforum.com > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |
From: Tobias L. G. <tg...@ul...> - 2003-05-06 19:35:01
|
Are we having another meeting tomorrow, or should I deliver the new build environment to Pepijn offline ? ? ? Or both ? ? ? -TOBY Kevin Nardi wrote: >I disagree. I don't want to have to use your (or any specific) engine just >to get some useful utility functions for file loading. Parsing a 3D Studio >file is difficult on your own, and if someone could write a method to parse >it and stick it in a wrapper class (like 3DStudioFileWrapper) with get() >methods for all the important data, that would be a HUGE help. That doesn't >have anything to do with storing polygons, etc. It just exposes the file's >important information for reading in a much more object-oriented fashion. >This of course could be done with many major file formats. > >Thoughts? > >-nano > >----- Original Message ----- >From: <aco...@mi...> >To: <gl4...@li...> >Sent: Friday, May 02, 2003 5:08 AM >Subject: [gl4java-usergroup] Re : Then new project... > > > > >>Things I would like to see also. >> >>1) parsers for many standard 3d file formats. Maybe JavaCC or one of >> >> >the > > >>other java based lex/yacc's >> >> > >My opinion is that it is not the role of an OpenGL Binding to handle >file loading, because it requires to set up specific data structures to >handle the storage of polygons, to manage matrix transformations of >objects, textures and cameras (I assume if you want to load an object, >you also want to rotate around and examinate it) : this the purpose of a >3D engine and it goes beyond the scope of gl4java. > >This is why I have started the OpenMind project : it is a 3D engine on >top of gl4java. It actually features most of the functionalities you are >looking for and the code is also open source. It currently loads 3dsMAX >ASE files, and soon parsers will be developed to handle .md3, .3ds and >.obj files. We always need open source developers I want to code a >parser :) > >So if you want to give it a look : http://www.mind2machine.com > >Regards, > >Alban > > > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >Welcome to geek heaven. >http://thinkgeek.com/sf >_______________________________________________ >gl4java-usergroup mailing list >gl4...@li... >https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > > > >------------------------------------------------------- >Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara >The only event dedicated to issues related to Linux enterprise solutions >www.enterpriselinuxforum.com > >_______________________________________________ >gl4java-usergroup mailing list >gl4...@li... >https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > > > > |
From: Pepijn V. E. <pep...@lu...> - 2003-05-06 20:31:52
|
A meeting is fine for me. Same time as last week? Pepijn On dinsdag, mei 6, 2003, at 21:31 Europe/Brussels, Tobias L. George wrote: > Are we having another meeting tomorrow, or should I deliver the new > build environment to Pepijn offline ? ? ? > > Or both ? ? ? > > -TOBY > > Kevin Nardi wrote: > >> I disagree. I don't want to have to use your (or any specific) >> engine just >> to get some useful utility functions for file loading. Parsing a 3D >> Studio >> file is difficult on your own, and if someone could write a method to >> parse >> it and stick it in a wrapper class (like 3DStudioFileWrapper) with >> get() >> methods for all the important data, that would be a HUGE help. That >> doesn't >> have anything to do with storing polygons, etc. It just exposes the >> file's >> important information for reading in a much more object-oriented >> fashion. >> This of course could be done with many major file formats. >> >> Thoughts? >> >> -nano >> >> ----- Original Message ----- >> From: <aco...@mi...> >> To: <gl4...@li...> >> Sent: Friday, May 02, 2003 5:08 AM >> Subject: [gl4java-usergroup] Re : Then new project... >> >> >> >>> Things I would like to see also. >>> >>> 1) parsers for many standard 3d file formats. Maybe JavaCC or one of >>> >> the >> >>> other java based lex/yacc's >>> >> >> My opinion is that it is not the role of an OpenGL Binding to handle >> file loading, because it requires to set up specific data structures >> to >> handle the storage of polygons, to manage matrix transformations of >> objects, textures and cameras (I assume if you want to load an object, >> you also want to rotate around and examinate it) : this the purpose >> of a >> 3D engine and it goes beyond the scope of gl4java. >> >> This is why I have started the OpenMind project : it is a 3D engine on >> top of gl4java. It actually features most of the functionalities you >> are >> looking for and the code is also open source. It currently loads >> 3dsMAX >> ASE files, and soon parsers will be developed to handle .md3, .3ds and >> .obj files. We always need open source developers I want to code a >> parser :) >> >> So if you want to give it a look : http://www.mind2machine.com >> >> Regards, >> >> Alban >> >> >> >> >> ------------------------------------------------------- >> This sf.net email is sponsored by:ThinkGeek >> Welcome to geek heaven. >> http://thinkgeek.com/sf >> _______________________________________________ >> gl4java-usergroup mailing list >> gl4...@li... >> https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup >> >> >> >> ------------------------------------------------------- >> Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara >> The only event dedicated to issues related to Linux enterprise >> solutions >> www.enterpriselinuxforum.com >> >> _______________________________________________ >> gl4java-usergroup mailing list >> gl4...@li... >> https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup >> >> >> > > > > ------------------------------------------------------- > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > The only event dedicated to issues related to Linux enterprise > solutions > www.enterpriselinuxforum.com > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup > |
From: kaffiene <kaf...@xt...> - 2003-05-06 22:35:46
|
Pepijn Van Eeckhoudt wrote: > A meeting is fine for me. Same time as last week? > > Pepijn > I'll be there, but can we please not start the meeting early as happened last week, otherwise there's no point me getting up early for it. Cheers Peter. |