Hi All,
I ported some C++/openGL terrain rendering code (uses triangle strips
from indexed vertex arrays compiled into a display list) over to
gl4java. It runs with pretty much the frame speed as the C++ version,
but it stutters slightly.
I've checked to see whether it was GC causing problems - but I turned on
-verbose:gc and found the GC isn't to blame - GC is happening only
rarely and not causing any visual discontinuities when it does occur.
Any other ideas what I should look at to find the problem?
System: Java 1.4.1, gl4Java 2.8.2.0, Windows 2000, NVidia Geforce 256
Thanks in advance,
Peter.
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The existence of morning is final and incontrovertible proof of the
non-existence of a benevolent god.
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