> Calling GLContext.gljTestGLProc("GL_ARB_texture_compression", false)
> returns always false.
gljTestGLProc does a dlsym() underneath, so the argument you
should pass to it should be the actual OpenGL function name,
probably "glCompressedTexImage2DARB". Ensure all of the functions
you need are present. It currently special-cases the NVidia
memory allocation routine for vertex_array_range, exposing it as
glAllocateMemoryNV instead of wglAllocateMemoryNV /
glXAllocateMemoryNV. See demos/NVidia/VertexArrayRange for
example usage.
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