Hello all :)
Is anyone using the function glDeleteTextures() sucessfully ? I keep
getting a native code crash. I have been looking for a bug in my code
for two hours now...without success. So if anyone have it working,
please tell me !! Otherwise, it might be a problem in the gl4java
binding or into my nvidia openGL implementation...
creating texture id=1
creating list id=1
creating texture id=2
creating texture id=3
(...displaying...)
Cleaning up scene
deleting list id=1
deleting texture id=1
deleting texture id=2
deleting texture id=3
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x69609246
Function=[Unknown.]
Library=C:\WINDOWS\system32\nvoglnt.dll
NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.
Current Java thread:
at gl4java.GLFunc14JauJNI.glDeleteTextures(Native Method)
at OM.SceneElements.OMNode.cleanup(OMNode.java:488)
at OM.SceneElements.OMScene.cleanup(OMScene.java:279)
at OM.SceneToolkit.OMLoader.cleanup(OMLoader.java:64)
Cheers,
Alban Cousinie
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