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From: Charlotte V. <cha...@gm...> - 2005-09-27 08:20:17
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Hi everybody! I developped a Java applet with gl4java. The installation and development under Windows was no problem, but now I am trying to publish my applet for all users. Unfortunately I have no idea of of how to install gl4java on a mac. I found the gl4javainstall.jar of gerard ziemski which is meant to work under mac OS X, but I have no idea of what mac users have to do with this jar to make gl4java work. Can anybody help me? Have a nice day and thanks for all answers bye Charlotte |
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From: Pepijn V. E. <pep...@lu...> - 2005-03-23 09:19:20
|
Hi Isaac, If it is possible for you, you should move to jogl (http://jogl.games.dev.java.net). It is well supported, being actively developed, and it's implementation is superior to GL4Java. As far as I know, GL4Java hasn't been maintained for a year or two. Sorry for not answering your question directly, but I don't have the time to help you out with the compiling of GL4Java.Regards, Pepijn Van Eeckhoudt > Hi, > > I would like to compile the dll but I have errors not finding > winstuff.h. could someone tell me how to compile the dlls? > thank you > Isaac > > > ------------------------------------------------------- > This SF.net email is sponsored by: 2005 Windows Mobile Application > Contest Submit applications for Windows Mobile(tm)-based Pocket PCs or > Smartphones for the chance to win $25,000 and application distribution. > Enter today at http://ads.osdn.com/?ad_id=6882&alloc_id=15148&op=click > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |
From: Isaac S. <isa...@la...> - 2005-03-22 16:20:08
|
Hi, I would like to compile the dll but I have errors not finding winstuff.h. could someone tell me how to compile the dlls? thank you Isaac |
From: KEY S. T. <su...@ke...> - 2005-03-19 16:53:18
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From: Kerstin M. <km...@gm...> - 2005-03-03 21:15:26
|
hello, i'm trying to write a gl4java program that works with matlab. the application runs (with GlAnimCanvas in a Frame), but i have some problems with closing them. when i click the cross (or ALT+F4) an error message occurs: "gljDestroy failed (free)". i read the forum and there they said i should stop the canvas (animcanvas.stop()) and i should animcanvas.destroy() but it won't work. the curious is, when i DON'T add any windowlistener to the frame and i click the cross, then the error message appears anyway and the canvas kind of destroy themself but the frame is still open. normally nothing should happen, because i didn't add some eventlistener. apart from that. i think something is left in the memory. when i start the application with matlab by calling the constructor of the class (its very easy to work with the combination matlab and java) and close them and start them again and again. after the 3th or 4th time running the program, the animation gets slower and slower and finally perhaps after the 5th time starting it. matlab and the javaapplication crashes. so i thougth, i could use a destructor that free the memory especially the opengl things. how can i do that? thanks for trying to understand my english :-) i hope you can help me kmathaj |
From: Pepijn V. E. <pep...@lu...> - 2005-03-03 09:07:55
|
Hi Tamara, It's been a long time since I worked on gl4java so I'm affraid I can't really help you out with the bug you've encountered. I just wanted to reinforce Ken's statement on switching to jogl. As far as I know jogl still doesn't support calls to glMakeCurrent. What it does support and has for some time now is manual control of the buffer swap. Maybe this is sufficient for what you're trying to do? Pepijn Van Eeckhoudt > > Hi all you GL4Java loyalists, > > I'm trying to get gl4java to work on a recent version of Linux. I > bitterly regret upgrading my Linux laptop, since it all worked OK on > the old version. I'm now running Fedore Core 2, the 2.6.9 kernel. I > really really really want to be able to run my software again on my > laptop. I'm running into the same error that I've seen several posts > about: > > An unexpected exception has been detected in native code outside the > VM. Unexpected Signal : 11 occurred at PC=0xEF1 > Function=[Unknown.] > Library=(N/A) > [....] > > I can post the thread and library dump if that would be helpful, but I > strongly suspect it's the same known problem as all the others - an > OpenGL driver problem. I've seen several postings attributing this to > nVidia drivers, but I'm not using an nVidia driver. It's an ATI Radeon > Mobility 9000 card, and I'm running the following OpenGL version: > > % rpm -qif /usr/X11R6/lib/libGL.so.1.2 > Name : xorg-x11-Mesa-libGL > Source RPM: xorg-x11-6.7.0-2.src.rpm > > I noticed that in 2003 Ken answered several questions with "switch to > jogl, gl4java isn't being supported". Even if I wanted to port our > codebase (which I don't right now), I really need control over the > graphics context in a way that as far as I can tell jogl doesn't > support (i.e. I need glMakeCurrent). > > I also saw some postings saying that even if the binary installation > doesn't work there's a workaround in the CVS library. So I tried > compiling the latest version of gl4java by checking it out of the > repository like this: > > cvs -z3 -d:pserver:ano...@cv...:/cvsroot/gl4java co > GL4Java > > When I set up the Makefile to use jdk1.4, then the compile in the > directory GL4Java/GL4Java dies on the following error: > > gl4java/awt/GLOffScreenDrawable.java:75: > gl4java.awt.GLOffScreenDrawable is not abstract and does not override > abstract method removeKeyListener(java.awt.event. KeyListener) in > gl4java.drawable.GLDrawable > public class GLOffScreenDrawable > > I then noticed that the Makefile seems pretty insistent on also having > java1.3 available, so I installed that too. In that case I get 100 > compile errors instead of just one, so that wasn't really progress. > Same place, GL4Java/GL4Java > > /usr/java/jdk1.3.1_15/bin/javac -classpath > ".:/home/tmm/build/GL4Java.fromsrc/GL4Java/GL4Java:/home/tmm/build/GL4Java.fromsrc/GL4Java/GL4Java/capsapi_classes.zip"> -g -deprecation -d /home/tmm/build/GL4Java.fromsrc/lib > gl4java/GL4JavaInitException.java > gl4java/jau/awt/WinHandleAccess.java gl4java > [.....] > error: compiler message file broken: > key=compiler.err.sun.io.MalformedInputException arguments=null, null, > null, null, null, null, null error: compiler message file broken: > key=compiler.err.sun.io.MalformedInputException arguments=null, null, > null, null, null, null, null error: compiler message file broken: > key=compiler.err.sun.io.MalformedInputException arguments=null, null, > null, null, null, null, null error: compiler message file broken: > key=compiler.err.sun.io.MalformedInputException arguments=null, null, > null, null, null, null, null error: compiler message file broken: > key=compiler.err.sun.io.MalformedInputException arguments=null, null, > null, null, null, null, null > gl4java/drawable/SunJDK13GLDrawableFactory.java:30: > gl4java.awt.GLCanvas is not public in gl4java.awt; cannot be accessed > from outside package > public GLCanvas createGLCanvas(GLCapabilities capabilities, > ^ > gl4java/drawable/GLDrawableFactory.java:161: gl4java.awt.GLCanvas is > not public in gl4java.awt; cannot be accessed from outside package > public GLCanvas createGLCanvas(GLCapabilities capabilities, > > Any ideas would be immensely appreciated. > > Thanks, > Tamara Munzner > --- > Tamara Munzner, Assistant Professor > Computer Science Dept, Univ of British Columbia > tm...@cs..., http://www.cs.ubc.ca/~tmm > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real > users. Discover which products truly live up to the hype. Start reading > now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |
From: Tamara M. <tm...@cs...> - 2005-03-03 05:13:16
|
Hi all you GL4Java loyalists, I'm trying to get gl4java to work on a recent version of Linux. I bitterly regret upgrading my Linux laptop, since it all worked OK on the old version. I'm now running Fedore Core 2, the 2.6.9 kernel. I really really really want to be able to run my software again on my laptop. I'm running into the same error that I've seen several posts about: An unexpected exception has been detected in native code outside the VM. Unexpected Signal : 11 occurred at PC=0xEF1 Function=[Unknown.] Library=(N/A) [....] I can post the thread and library dump if that would be helpful, but I strongly suspect it's the same known problem as all the others - an OpenGL driver problem. I've seen several postings attributing this to nVidia drivers, but I'm not using an nVidia driver. It's an ATI Radeon Mobility 9000 card, and I'm running the following OpenGL version: % rpm -qif /usr/X11R6/lib/libGL.so.1.2 Name : xorg-x11-Mesa-libGL Source RPM: xorg-x11-6.7.0-2.src.rpm I noticed that in 2003 Ken answered several questions with "switch to jogl, gl4java isn't being supported". Even if I wanted to port our codebase (which I don't right now), I really need control over the graphics context in a way that as far as I can tell jogl doesn't support (i.e. I need glMakeCurrent). I also saw some postings saying that even if the binary installation doesn't work there's a workaround in the CVS library. So I tried compiling the latest version of gl4java by checking it out of the repository like this: cvs -z3 -d:pserver:ano...@cv...:/cvsroot/gl4java co GL4Java When I set up the Makefile to use jdk1.4, then the compile in the directory GL4Java/GL4Java dies on the following error: gl4java/awt/GLOffScreenDrawable.java:75: gl4java.awt.GLOffScreenDrawable is not abstract and does not override abstract method removeKeyListener(java.awt.event. KeyListener) in gl4java.drawable.GLDrawable public class GLOffScreenDrawable I then noticed that the Makefile seems pretty insistent on also having java1.3 available, so I installed that too. In that case I get 100 compile errors instead of just one, so that wasn't really progress. Same place, GL4Java/GL4Java /usr/java/jdk1.3.1_15/bin/javac -classpath ".:/home/tmm/build/GL4Java.fromsrc/GL4Java/GL4Java:/home/tmm/build/GL4Java.fromsrc/GL4Java/GL4Java/capsapi_classes.zip" -g -deprecation -d /home/tmm/build/GL4Java.fromsrc/lib gl4java/GL4JavaInitException.java gl4java/jau/awt/WinHandleAccess.java gl4java [.....] error: compiler message file broken: key=compiler.err.sun.io.MalformedInputException arguments=null, null, null, null, null, null, null error: compiler message file broken: key=compiler.err.sun.io.MalformedInputException arguments=null, null, null, null, null, null, null error: compiler message file broken: key=compiler.err.sun.io.MalformedInputException arguments=null, null, null, null, null, null, null error: compiler message file broken: key=compiler.err.sun.io.MalformedInputException arguments=null, null, null, null, null, null, null error: compiler message file broken: key=compiler.err.sun.io.MalformedInputException arguments=null, null, null, null, null, null, null gl4java/drawable/SunJDK13GLDrawableFactory.java:30: gl4java.awt.GLCanvas is not public in gl4java.awt; cannot be accessed from outside package public GLCanvas createGLCanvas(GLCapabilities capabilities, ^ gl4java/drawable/GLDrawableFactory.java:161: gl4java.awt.GLCanvas is not public in gl4java.awt; cannot be accessed from outside package public GLCanvas createGLCanvas(GLCapabilities capabilities, Any ideas would be immensely appreciated. Thanks, Tamara Munzner --- Tamara Munzner, Assistant Professor Computer Science Dept, Univ of British Columbia tm...@cs..., http://www.cs.ubc.ca/~tmm |
From: Todd K. <tod...@pa...> - 2004-12-10 21:04:59
|
Hi, I'm running a 1.25 GHz 15" Apple Powerbook with 1.25 GB of memory, 9600 ATI Radeon with 64 MB, OS 10.3.6, and Java 1.4.2_02. I have used the mac gl4java (version 2.8.3) installer and have verified that the following libraries are in the ~/Library/Java/Extensions directory. -gl4java.jar -libGL4JavaJauGliJNI14.jnilib -png.jar When I try and load a program that uses gl4java, some elements seem to function correctly (namely really primitive 2-D stuff). Most of the time the java container visualizing the gl4java component will just appear black and/or be unresponsive to user-input. Is there anyone out there that has successfully installed gl4java using a configuration similar to mine? If so, what tips and tricks did you do to get everything working appropriately. Thanks for all of your help! Todd Krokowski ------------------------------------- PAR Governement Systems 314 S. Jay St. Rome, NY 13440 Phone: 315-339-0491 x490 Email: tod...@pa... |
From: <s.a...@ad...> - 2004-12-04 15:33:22
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From: MARY S. <uk...@my...> - 2004-11-14 15:09:50
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From: Templates <ch...@ak...> - 2004-11-14 01:03:32
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From: <Tsc...@ao...> - 2004-11-04 00:35:44
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I am having a problem installing gl4java. When I try to run one of the demos on the Jausoft site I get the following error: java.lang.NoClassDefFoundError: gl4java.awt.GLAnimCanvas at glassApp.init(glassApp.java:43) at sun.applet.AppletPanel.run(Unknown Source) at java.lang.Thread.run(Unknown Source) I get similiar errors with other applications. Thanks for the help. Todd |