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From: Combe, C. <C....@na...> - 2002-06-02 17:21:58
|
hi, I'm working on a project which uses 3 different views of the same thing. One representation is 2D, its a class that extends the normal AWT Canvas, the other 2 are different OpenGL representations that extend GLAnimCanvas. I'm trying to make a button that will swap between the views. The following code extract is from the action_performed method for the button. (I've never been sure about how much code to send into mailing lists, i didn't want to send in the whole project as there's alot of it. The way the canvas object gets cast to different types might look a bit funny, i think it has to be this way because of the way the interface class i'm putting between between the model and the different views works.) The displayPanel object is an instance of swing.JPanel. switch (canvasType) { case 1: displayPanel.remove((Canvas2D) canvas); canvasType = 2; canvas = new Shaded3D (800, 600); displayPanel.add((Shaded3D) canvas); break; case 2: displayPanel.remove((Shaded3D) canvas); ((Shaded3D)canvas).stop(); ((Shaded3D)canvas).destroy(); canvas = null; canvasType = 3; canvas = new Coloured3D (800, 600); displayPanel.add((Coloured3D) canvas); break; case 3: displayPanel.remove((Coloured3D) canvas); ((Coloured3D) canvas).stop(); ((Coloured3D) canvas).destroy(); canvas = null; canvasType = 1; canvas = new Canvas2D (); displayPanel.add((Canvas2D) canvas); break; } The problem is that when one of the GL canvases is destroyed (case 2 & case 3) they do not release all of the resources they were using - the amount of memory available goes down and the program slows down a bit. any suggestions about what i'm doing wrong? regards, colin |
From: Max G. <gi...@li...> - 2002-05-30 22:04:42
|
zoe wrote: >1. Is the buffer of GL4Java compactible with the buffer of opengl(c++)?? >Though GL4Java is developed from opengl, i don't know do the buffers can be >shared?? By my concept, Java's memory is on the Virtual Machine; C++'s >memory is OS dependent. > Anyone? Sven? IMHO it is very interesting question. I suppose that it should be possible to reuse opengl context by both native and java code (after all gl4java calls native library) but I think someone who really knows gl4j guts should speak up :-) >3.Moreover, on the nehe web site. I found that the tutorial lesson17-draw >textured font. Could I drawing the textured font with GL4Java??? such as >using glTexParameteri(), glGenLists() , glGenLists().... > Sure, why not? These are normal OpenGL commands so they're perfectly useable with GL4Java. >4. I am thinking, haven't make any decision. Should I use glFont lib as JNI >?? info got form:http://students.cs.byu.edu/~bfish/glfont2.php > I have not checked it in detail but Java has got nice true type font support and I am wondering if it wouldn't be just simpler to write a Java implementation of such library instead of messing with JNI. HTH, Max |
From: Max G. <gi...@li...> - 2002-05-30 21:54:06
|
julio wrote: >Hi, > >I´m trying to run the ported version of Nehe tutorial(Hodglims java >version): When I access from the site the applets run without problem, >but when I download de code and try to view them with appletviewer they >just show the fisrt screen and them hangs. I´ve set tha JAVA_HOME to the >jre directory. I´m running JDK 1.3.1_01, OS: WIN XP. > > >Could anyone give some clue why this happens? > > It seems that many of the included demos are broken (or I am running them the wrong way, too :-)). They trash entire VM on my machine (GNU/Linux). But don't be afraid, GL4Java is an evolving project and these demos were written a while ago :-) Try writing your own application - it's not that hard :-) HTH, Max |
From: julio <ju...@so...> - 2002-05-30 15:10:52
|
Hi, I=B4m trying to run the ported version of Nehe tutorial(Hodglims java version): When I access from the site the applets run without problem, but when I download de code and try to view them with appletviewer they just show the fisrt screen and them hangs. I=B4ve set tha JAVA_HOME to = the jre directory. I=B4m running JDK 1.3.1_01, OS: WIN XP. Could anyone give some clue why this happens? Thanks in advance. Julio Cesar |
From: zoe <zo...@ga...> - 2002-05-27 02:35:34
|
Hi, I have download the SGI_OpenGL_2.0.exe for windows from http://talismanic.net/codeworld/download_opengl.html. >From the site says "After you download and install SGI_OpenGL_2.0.exe you will need to either replace /Windows/System/OpenGL32.dll with /Windows/System/OpenGL.dll (which is the SGI implementation). ". So I replace the opengl.dll to opengl32.dll... After install it, I can't run any glut program, such as create a window using glut.... What i mean is : when i run the .testing.exe, something error message form window shown, something Hang . Now, I use win98 .... but before, i use the opengl95 library downloaded form www.opengl.org . All glut programs can run properly. But some program can't be compiled , may be the gl.h not be updated and not be the latest verison. Anything wrong??? zoe |
From: zoe <zo...@ga...> - 2002-05-27 02:25:13
|
Hi, I am now using GL4Java to do 3D graphics. In a case, I find that I need to use other c++ Font library which is not included in GL4Java. At First, I got an idea about converting the C++ lib to JNI as native method, and then used by Java (GL4Java). But, now I feel worried about the following: could you teach me? Thanks... 1. Is the buffer of GL4Java compactible with the buffer of opengl(c++)?? Though GL4Java is developed from opengl, i don't know do the buffers can be shared?? By my concept, Java's memory is on the Virtual Machine; C++'s memory is OS dependent. 2.So could you tell me should I covert the c++ font lib by JNI?? do they can draw the object on the same buffer?? If two buffers is not be compactible, do you tell me any other method can solve the problem?? could i call GL4Java method and the JNI(form c++) native method in the same RenderGLScene()??? 3.Moreover, on the nehe web site. I found that the tutorial lesson17-draw textured font. Could I drawing the textured font with GL4Java??? such as using glTexParameteri(), glGenLists() , glGenLists().... Actually, I need to do a texture fonts with 3D properity, can rotate persectively. Could you give me some suggestion rather than you JNI Native c++ lib? bitmap font can't be rotated on z-axis?? always face forward?? 4. I am thinking, haven't make any decision. Should I use glFont lib as JNI ?? info got form:http://students.cs.byu.edu/~bfish/glfont2.php thanks zoe |
From: Joe W. <jo...@mo...> - 2002-05-24 09:49:14
|
Gerard, This is wonderful work. Thank you for your generosity! Let me reiterate that, should you need a place to host these files, my website is available. Thanks again. -Joe On Wednesday, May 22, 2002, at 08:19 PM, gerard ziemski wrote: > hi guys, > > here are the direct links to the MacOS X port of 2.8.x gl4java > > http://homepage.mac.com/gziemski/.cv/gziemski/Public/gl4java/for%20Mac%20OS%20X/ > GL4Java.bin.tgz-binhex.hqx > > http://homepage.mac.com/gziemski/.cv/gziemski/Public/gl4java/for%20Mac%20OS%20X/ > GL4Java.src.tgz-binhex.hqx > > > things left to be done before being able to merge with gl4java TOT: > > - update to the latest TOT > > - GLCapabilities see: > MacOSXSunJDK13GLDrawableFactory.java > OpenGL_MacOS_X.c > OpenGL_misc.c (just need to make > JavaGLCapabilities2nativeGLCapabilities and > nativeGLCapabilities2JavaGLCapabilities compile) > > - some threading stuff Ken Russell tweaked to get 2.8.x gl4java to work > on MacOS X. need to diff against TOT and determine what is the correct > solution (Ken?) > > > > cheers > |
From: gerard z. <gzi...@ap...> - 2002-05-23 01:19:45
|
hi guys, here are the direct links to the MacOS X port of 2.8.x gl4java http://homepage.mac.com/gziemski/.cv/gziemski/Public/gl4java/for%20Mac%20OS%20X/GL4Java.bin.tgz-binhex.hqx http://homepage.mac.com/gziemski/.cv/gziemski/Public/gl4java/for%20Mac%20OS%20X/GL4Java.src.tgz-binhex.hqx things left to be done before being able to merge with gl4java TOT: - update to the latest TOT - GLCapabilities see: MacOSXSunJDK13GLDrawableFactory.java OpenGL_MacOS_X.c OpenGL_misc.c (just need to make JavaGLCapabilities2nativeGLCapabilities and nativeGLCapabilities2JavaGLCapabilities compile) - some threading stuff Ken Russell tweaked to get 2.8.x gl4java to work on MacOS X. need to diff against TOT and determine what is the correct solution (Ken?) cheers |
From: gerard z. <gzi...@ap...> - 2002-05-22 19:22:14
|
it is up again. sorry! for gl4java 2.8.x i have created a framework that hides the Apple internal functions that gl4java needs to use. what this means is that once i'm done with 2.8.x (soon) you guys do not have to depend on me to compile gl4java. you will be able to compile it for yourself, and in fact even update it to new versions without me from now on ;-) the last missing piece is me merging my code with the official gl4java TOT at sourceforge. once that is done you guys can be on your own :-) cheers On Wednesday, May 22, 2002, at 12:03 PM, gl4...@li... wrote: > I am wondering what happened to Gerard Ziemski and the Mac OS X port of > GL4Java. His website is not there anymore. (http://www.gerardziemski.com) > > I would like to volunteer to provide a web mirror for the OS X port! > Gerard, if you're out there, I'd be happy to make the Mac versions of > GL4Java available on my website. > > Please let me know what I need to do to help! |
From: Joe W. <jo...@mo...> - 2002-05-22 01:26:04
|
I am wondering what happened to Gerard Ziemski and the Mac OS X port of GL4Java. His website is not there anymore. (http://www.gerardziemski.com) I would like to volunteer to provide a web mirror for the OS X port! Gerard, if you're out there, I'd be happy to make the Mac versions of GL4Java available on my website. Please let me know what I need to do to help! -Joe -------------------------------- The Monkey Department http://www.monkeydepartment.com -------------------------------- |
From: gofreak <go...@su...> - 2002-05-08 01:30:27
|
Thank you all for your help. It really did save my life! Fran=E7ois-L=E9onard Gilbert |
From: Sven G. <sgo...@ja...> - 2002-05-03 20:03:48
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Friday 03 May 2002 17:58, Franck Delache wrote: > Hi there, > > I try to change the screen resolution on the fly. Ive read on OpenGL > sites, that I needed to close my OpenGL context then change the resolution, > and after that recreate all my OpenGL Context. > But using OpenGL 4 Java, I dont know how can I do that. I tried to call a > Canvas.cvsDispose() to dispose my OpenGL context, then change the > resolution, and after that recreate the OpenGL context, but the result is > really strange. It seems that my first OpenGLContext is not really > released, and this gives me some flicking problem (it seems that the openGL > and the other windows application want both have the focus, and I can see a > swap between each of them at the frequency of my fps). > > Could anyone give me some tips to cleanly close the GLContext, and how to > rebuild it to do it works! > > I use jdk 1.3.1_01, and GL4Java 2.7.2.0 on a win2k machine, with ATI Radeon > VE card. > > Thanks in advance. > > Franck well, please try the CVS version or wait till 2.8.3 is release ... HINT: the gl4java.applet.SimpleGLAnimApplet reacts in the double mouse click on the canvas with: - remove the GLAnimCanvas of its parent container - GLContext will be destroyed here ! - create an own frame - add the GLAnimCanvas to the frame - GLContext will be created with the first view .. i hope this helps .. but the upper action _is_ debugged within CVS only ... cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE80skgHdOA30NoFAARAkLNAJoC8B6cEIqrFp8Lv+IJyeMeW1TCHgCgjmnE kre26GTf9LjhNNesizW09K0= =AUTY -----END PGP SIGNATURE----- |
From: Franck D. <fde...@mi...> - 2002-05-03 15:53:26
|
Hi there, I try to change the screen resolution on the fly. I=92ve read on OpenGL s= ites, that I needed to close my OpenGL context then change the resolution, and after that recreate all my OpenGL Context. But using OpenGL 4 Java, I don=92t know how can I do that. I tried to cal= l a Canvas.cvsDispose() to dispose my OpenGL context, then change the resolution, and after that recreate the OpenGL context, but the result is really strange. It seems that my first OpenGLContext is not really releas= ed, and this gives me some flicking problem (it seems that the openGL and the other windows application want both have the focus, and I can see a swap between each of them at the frequency of my fps). Could anyone give me some tips to cleanly close the GLContext, and how to rebuild it to do it works! I use jdk 1.3.1_01, and GL4Java 2.7.2.0 on a win2k machine, with ATI Rade= on VE card. Thanks in advance. Franck |
From: spong <sp...@in...> - 2002-04-25 09:02:02
|
Sven Goethel wrote: >anyway we do need a TrueType font rendering >in the near future anyway .. > well, thats true, i'm working on this. but's still enough work ;) Jens |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:54:51
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Sunday 14 April 2002 17:09, mark logan wrote: > Please can someone help me out with an approach to > doing this. > > Thanks, > Mark. > > u8...@cs... > using the animation ... as in the olympics demo, just add a few points to some coordinates .. or look at the accel. moving within GLLandScape (within the demos directory) cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x4LnHdOA30NoFAARAj4MAKCh/m8WMUrZPL3Z66sMubkEmTNgYACcDLA3 QiUJQqQdsC7K1gU1GSgPMvE= =X6b0 -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:45:34
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Tuesday 02 April 2002 09:43, Pepijn Van Eeckhoudt wrote: > The windowClosing method in GLCanvas calls cvsDispose for some reason. > In my application I only hide a JFrame instead of disposing it on close > (BTW this is default behavior), but this makes the GLCanvas has dispose > itself. Now when the JFrame in question is set visible again, the > GLCanvas is gone. I commented the entire windowClosing implementation in > GLCanvas out and it seems to work fine. Was there any reason this code > was put there? It seems to me the GLCanvas will get the windowClosed > event when a containing window is disposed, so doing dispose on > windowClosing seems unnecessary. > Hiding a JFrame should not send the windowClosing message ! (AFAIK) So today (CVS), we use this event only if we are a toplevel window ! shall we redesign this ? cheers, sven > Pepijn Van Eeckhoudt - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x4nJHdOA30NoFAARAoqNAJ4zMZVuWalfA3axjJQSqNnU8waZPgCfbPBZ m9eyf7fq+XbVAgDLaONk7zU= =M5Na -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:40:12
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Tuesday 02 April 2002 23:53, R.Pac wrote: > Hi all, > > I've installed all packages required for GL4Java > but when I try to launch the demo I've got this error message > hmm .. guess the nvidia workaround code is NOT used here .. wait till 2.8.3.0 is released .. or use the CVS sources .. i may pre-release some binaries and jar's on the sourceforge site later .. cheers, sven btw: how about the new NVIDIA drivers ? - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x4iQHdOA30NoFAARAtODAJ9fdWvrGcH//J2YWbYw5HwmfPui3QCeMGWD h2rXQpjvzJD6j5zFAI9WNIk= =aFg1 -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:30:00
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thursday 11 April 2002 20:39, paca wrote: > I try to compile GL4Java (from CVS sources) but I've got this error > (see above) > what should I do to fix this ? > > Best regards > R.Pac > > make x11 return the following : > > gl4java/GL4JavaInitException.java:5: error while writing > gl4java.GL4JavaInitException: > /home/pac/lib/lib-java/gl4java/GL4JavaInitException.class (No such > file or directory ) > public class GL4JavaInitException extends Exception > ^ how about mkdir /home/pac/lib/lib-java ;-) hmm .. that easy ? read the FAQ about how to add a bugreport here .. machine/version/.... cheer, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x4YmHdOA30NoFAARAihgAJ9arhGRNSVV115u7W5ikWfet1NCCACghYIg jXCKO3zBXazfRK9ZjpbdWyo= =z63X -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:26:59
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Friday 12 April 2002 15:13, Luca Lutterotti wrote: Thanxs Luca ! i did repaired it, and throw that damn exit call away .. (CVS first) > Sorry if this was already reported, > > I have a program that uses gl4Java (now from about 3 or more years) > happily. so, any contributions ? demo/apps/review ? cheers, sven > I just discover one problem, the doLoadNativeLibraries method that is > called by loadNativeLibraries is supposed to return true if the > libraries are present (and to load them) or false if not. > But (and this was added recently probably, some months ago) it will > never return false, because in that case it simply perform a > System.exit(1) call (arghhhhh!). So in my case that I check for the > libraries when these are not available the method forces my program to > exit without errors......... (even if I can manage the absence using a > pure java alternative). > > From GLContext.doLoadNativeLibraries: > ................. > if(!libsLoaded) > System.exit(1); > > return libsLoaded; > } > .................. > > Just to ask what the purpose of returning libsLoaded if it can only be > true (System.exit otherwise) ;-))) > I hope it was just a couple of lines left there for error. > Could it be removed for the future? It would be better to let the > program dealing with the decision of exiting or continuing. Don't you > think? > > Best regards, > Luca Lutterotti > > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x4WGHdOA30NoFAARAhFjAJ0b4L3tSi8h4Mw+b4VGtm+l7mn+/gCgjpHJ dWKD/CuEpL4H/l/7MDVl9Zo= =SdfS -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:23:01
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Wednesday 17 April 2002 14:09, spong wrote: > hi Mark, > hi all ;-) i guess Jens did not wrote any bullshit .. well, how about just using gl.glScalef(0.5f, 0.5f, 0.5f); with any values within a glPushMatrix/Pop ? otherwise please look at the GLF code .. btw .. yes, textures are used .. anyway we do need a TrueType font rendering in the near future anyway .. cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x4R2HdOA30NoFAARAjOTAJ4iLfx/GXtVbIgRxGv2i6gLjk/EIACeMiAa 33giBoEV2XV5b00woN0CZak= =jvoO -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:21:43
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Friday 19 April 2002 09:45, Subu wrote: > Hello all, > > glj.gljMakeCurrent() fails with the error code 1282 (invalid operation). > This happens after I maximize the parent swing Panel. What could be going > wrong? > you should better use the GLEventListener model, as mentioned in the FAQ ! anyway, i tested the swing demos, and everything looks ok (except the y-orientation) > Thanks. > -Subu > > _______________________________________________ > gl4java-usergroup mailing list > gl4...@li... > https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x4JcHdOA30NoFAARAqZuAJwPJalojIU8RsUZVK3uE3hP7UIx3wCfRoS0 PP7aBaGf8RWWlB67gw7sIWM= =z/Zn -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:12:09
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thursday 25 April 2002 05:04, Kenneth B. Russell wrote: > > i would like to add NIO Buffer usage for all > > kind of arrays (for the 1.4 libs only, of course ;-) > > > > e.g. (just added them to the manual glu part): > > > > public final native void gluTessVertex ( long tess, DoubleBuffer > > location, Buffer data) ; > > > > we force usage of the DoubleBuffer type, so the user MUST > > create a DoubleBuffer of a ByteBuffer via a view ! > > This sounds like a good idea. I was thinking about adding this > (in particular, to expose some more of the NVidia extensions > which take float* instead of void*) so we (or I ;-) have to: 1.) check the manual functions - guess i _just_ did it ;-) 2.) add typed Buffer (FloatBuffer, ...) support within C2J for typed arrays .. > but got hung up because some > of the more interesting extensions require wgl or glX to be > exposed to Java via some portability layer. For most routines the > presence of the additional overloads will probably be helpful. > as we allready discussed and as you allready pushed we might create a new layer, which wraps all glx/wgl/.. functions. such a layer therefore wraps the OpenGL / OS-Specific stuff may be we can call it gl4java.GLOSFunc e.g: gl4java.GLOSFunc.GetProcAddress #ifdef _X11_ glXGetProcAddress #elif _WIN32_ wglGetProcAddress and so on .. BUT ONLY FOR SUCH FUNCTION, which are mention and spec at the ARB, so they are avaiable on "all" plattforms: Unices/X11 (glx), Win32 (wgl), MacOSX (???) cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x3u2HdOA30NoFAARAjz8AJ9zpYaschvmxib0P4AEeRb67DQ3XACguKP1 caNF+WBHUV0zKFeazrpv8w8= =kotj -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 04:02:52
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Wednesday 17 April 2002 03:15, gofreak wrote: > Hi! > > I have been developing an assignment with GL4Java and I want to give it to > my teacher for evaluation. How do I go about that without resorting to > making him install the whole library? > > Is it possible to put the native libraries in the same directory as the > program, and/or do I have to insert a parameter on the java startup line? > > Thanks, > Francois-L. Gilbert > > how about giving her a nice JRE package incl. gl4java ? jre/lib/ext/gl4java*.jar jre/lib/ext/png.jar jre/lib/<arch>/libGL4Java*.so* where <arch> is ppc, i386, .. as you can see in the directory.. look at the FAQ ! cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x3+qHdOA30NoFAARAjyoAKCqI7yfnQTUamYSbOSKD3l9F5TDrwCgstQa x6OiDgqs9NV/JFt6wAEbO0M= =VdtX -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 03:51:30
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thursday 25 April 2002 05:44, Sven Goethel wrote: Well, so we have 4 issues to do ! (please read, comment and vote) Anybody wants to do one or more of this issues ? Cheers, sven > > so we (or I ;-) have to: > 1.) check the manual functions > - guess i _just_ did it ;-) > 2.) add typed Buffer (FloatBuffer, ...) support > within C2J for typed arrays .. > > 3.) Collect all wgl/glx/??? functions, plus their vendor extensions (pbuffer -> Pepijn) to do the following: > as we allready discussed and as you allready pushed > we might create a new layer, which wraps all > glx/wgl/.. functions. > > such a layer therefore wraps the OpenGL / OS-Specific stuff > > may be we can call it gl4java.GLOSFunc > > e.g: > > gl4java.GLOSFunc.GetProcAddress > #ifdef _X11_ > glXGetProcAddress > #elif _WIN32_ > wglGetProcAddress > > and so on .. > > BUT ONLY FOR SUCH FUNCTION, > which are mention and spec at the ARB, > so they are avaiable on "all" plattforms: > Unices/X11 (glx), Win32 (wgl), MacOSX (???) > 4.) Adding manual written stuff, to bind vendor specific stuff GLFunc and GLOSFunc ??????? > cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x302HdOA30NoFAARAgF3AKCWfY+uERySgGhf8010AZVGbzRr3QCfYLds TEY5GR58c/YadjQ95EkmnrY= =x8sM -----END PGP SIGNATURE----- |
From: Sven G. <sgo...@ja...> - 2002-04-25 03:36:11
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 o Adding / Merging Pepijn Van Eeckhoudt's JVM <= 1.3 GC fixes + his latest patch o Tesselation with NIO support + fixed a bad nio usage o Improved native library loading - Unix: read dlerror o Added MAKE macro to symbols.mak / makefile o SGI Irix 6.5 may works now .. - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8x3mfHdOA30NoFAARAgB/AJ0WA79W4sDM6A54MoZotwmbwwhjwwCfYqxu /3dXWBNO9gscZGlsn/SZC3M= =w8zJ -----END PGP SIGNATURE----- |