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From: Graeme H. <hum...@ur...> - 2002-09-04 19:59:26
|
So, I discovered that NVidia's stereoscopic drivers only function when your opengl/d3d app is in fullscreen mode. Now, I've been able to get the fullscreen Gear demo from the FAQ running (after a little tweaking and a call to device.setFullScreenWindow(mainFrame);, but it doesn't appear to be the "right" kind of fullscreen for NVidia's drivers to start working properly. I would guess that the drivers expect that the opengl rendering area cover the fullscreen in the normal GLUT/whatever manner before they'll take over and allow me to use their stereoscopic functions... however, I see no way to do that using GL4Java. Any ideas? Graeme Humphries |
From: Torsten W. <tor...@ho...> - 2002-09-04 19:03:42
|
Hi @all, while trying to compile the libraries for GL4Java I got the following linking error: --------------------Configuration: GL4JavaJauGljJNI13 - Win32 Release-------------------- Linking... Creating library ../libs/GL4JavaJauGljJNI13.lib and object ../libs/GL4JavaJauGljJNI13.exp OpenGLU_JauJNI12_funcs.obj : error LNK2001: unresolved external symbol _FreeArrays OpenGLU_JauJNI12_funcs.obj : error LNK2001: unresolved external symbol _RegisterArray ../libs/GL4JavaJauGljJNI13.dll : fatal error LNK1120: 2 unresolved externals Error executing link.exe. GL4JavaJauGljJNI13.dll - 3 error(s), 0 warning(s) Any suggestions? ciao torsten _________________________________________________________________ Werden Sie Mitglied bei MSN Hotmail, dem größten E-Mail-Service der Welt: http://www.hotmail.com/de |
From: Alban C. <aco...@wa...> - 2002-09-04 17:02:20
|
Shouldn't you be testing glTestProc("glCompressedTexImage2DARB")? Ah yes, that's the point. I didn't figure out about the "gl" prefix. Texture compression does work fine ! :) Many thanks Alban |
From: Graeme H. <hum...@ur...> - 2002-09-04 16:39:09
|
Let's just preface this by saying that I've just started using GL4Java, (and GL in general for that matter), so chances are I'm just missing something small and stupid. With that being said, here's my problem: I'm attempting to create a program that uses the stereoscopic capabilities of my setup (Geforce3, NVidia drivers, DTI 2015XLS 3d display). I've tested the provided programs with the display, and a couple of D3D and OpenGL apps, and the stereoscopic mode seems to work fine in them. However, I can't get a stereoscopic canvas using GL4Java. :( I've basically just taken Roman Podobedov's simple rotating cube applet, and I'm trying to get it to display in stereo mode. I've added stereoView = true; to his canvas' preinit, and done the following in the main applet when creating to canvas to try and ensure that it is at least stereo capable: GLCapabilities Settings = new GLCapabilities(); System.out.println("Requiring stereoscopic capabilites..."); Settings.setStereo(true); glmain = new MainGL(Settings, 640, 480); // Create our GL object However, upon checking capabilities after, it has not been created stereoscopic capable. I'm not really sure where the proper place is to even be doing this, so I figured I'd better ask. Any suggestions are greatly appreciated. Graeme |
From: Kenneth B. R. <kbr...@al...> - 2002-09-03 17:28:58
|
> If I test for extension availability with glVertexArrayRangeNV, I get : > GLINFO: glVertexArrayRangeNV (1): loaded ! > > If I test for extension availability with CompressedTexImage2DARB, I get > : > GLINFO: CompressedTexImage2DARB (3): not implemented ! Shouldn't you be testing glTestProc("glCompressedTexImage2DARB")? > This page http://www.3dnature.com/glbench.html reports > ARB_texture_compression is available with any kind of Geforce 2 though. > > Is there any possibility the extension could not have been mapped with > gl4java ? If the method is present in GLFunc then C2J generated a wrapper for it. The only remaining questions are whether the dynamic lookups succeeded at startup and whether you're passing in the correct argument to glTestProc. |
From: Alban C. <aco...@wa...> - 2002-09-03 09:23:44
|
Hi Kenneth, Thanks for the tip. Unfortunately, it doesn't work ! :) If I test for extension availability with glVertexArrayRangeNV, I get : GLINFO: glVertexArrayRangeNV (1): loaded ! If I test for extension availability with CompressedTexImage2DARB, I get : GLINFO: CompressedTexImage2DARB (3): not implemented ! This page http://www.3dnature.com/glbench.html reports ARB_texture_compression is available with any kind of Geforce 2 though. Is there any possibility the extension could not have been mapped with gl4java ? Regards, Alban |
From: Kenneth B. R. <kbr...@al...> - 2002-09-02 17:51:29
|
> Calling GLContext.gljTestGLProc("GL_ARB_texture_compression", false) > returns always false. gljTestGLProc does a dlsym() underneath, so the argument you should pass to it should be the actual OpenGL function name, probably "glCompressedTexImage2DARB". Ensure all of the functions you need are present. It currently special-cases the NVidia memory allocation routine for vertex_array_range, exposing it as glAllocateMemoryNV instead of wglAllocateMemoryNV / glXAllocateMemoryNV. See demos/NVidia/VertexArrayRange for example usage. |
From: Alban C. <aco...@wa...> - 2002-09-02 16:26:38
|
Has anyone sucessfully used ARB texture compression with gl4java ? I'm running a geforce 2 MX and my board reports it is not available when using gl4java, while Nvidia developer site has papers on implementing ARB texture compression on geforces. Calling GLContext.gljTestGLProc("GL_ARB_texture_compression", false) returns always false. Same for : GL_COMPRESSED_RGB_ARB GL_COMPRESSED_RGBA_ARB GL_COMPRESSED_ALPHA_ARB GL_COMPRESSED_LUMINANCE_ARB GL_COMPRESSED _LUMINANCE_ALPHA Anyone have an idea ? Sven ? |
From: Otto L. <ott...@ya...> - 2002-08-28 21:30:18
|
Whenever the "GLCanvas" looses focus to the Button widget the canvas flicker. Does anyone know how to get around this problem? The code follows below. My platform is Linux (NVidia). Regards import java.awt.*; import java.awt.event.*; import javax.swing.*; import gl4java.*; import gl4java.awt.*; import gl4java.drawable.*; import gl4java.utils.glut.*; public class testgl { GLCanvas glc; void test() { JFrame f= new JFrame(); glc= new GLCanvas(200,200); f.setSize(800,600); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(new JButton("Foo"), BorderLayout.EAST); f.getContentPane().add(glc, BorderLayout.CENTER); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { glc.cvsDispose(); System.exit(0); } }); f.show(); } public static void main(String arg[]) { (new testgl()).test(); } } __________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com |
From: gerard z. <gzi...@ma...> - 2002-08-25 05:00:41
|
hi guys, those of you you had problems using gl4java in Swing apps on MacOS X might want to grab the new version. i also added extra error spewage to make debugging easier in case gl4java fails to attach to a window. grab it here <http://www.gerardziemski.com/projects/> cheers |
From: Tomas K. <kar...@ag...> - 2002-08-07 08:45:01
|
Hi How do I extends the jvm memory in the applettag ? Normaly I use the applet viewer with -J-Xmx extension -> appletviewer Test.html -J-Xmx200m How do I add that extra info in an applettag ? <applet .......> </applet> Cheers Tomas |
From: Michael L. <Mic...@jo...> - 2002-08-04 01:46:46
|
Hi everyone! Does anyone know how to load RGBA images using PNGTextureLoader? It does not seem to recognize the format... If not - can anyone point me to how i can manually insert the alpha values or some similar technique... --Michael |
From: Alban C. <aco...@wa...> - 2002-08-02 10:25:54
|
>Hi all, > >I've been playing with picking and started with the Red Books picking >example. (the one with a grid of different color squares and the square >changes color when you click it.) > >However, when I call the picking code, and use: > >hits =3D gl.glRenderMode(GL_RENDER); > >hits is always 0. I've searched the archives and no one else seems to >have this particular problem, so I must be doing something rather dumb. >I've included the two source files. Any help would be greatly >appreciated. > >--Mark Hi Mark, I personnaly had no problems implementing picking and it works perfectly, though I've had the same behaviour (hits return 0) when implementing the picking on quads. This is not a gl4java bug nor a MS JVM bug, but a general OpenGL problem. Strangely, OpenGL in ANY implementation is unable to pick quads in ortho mode. I assume this could be because picking implementation could be tightly dependant of the depth buffer, and the depth buffer could be somewhat limited/uncompatible in ortho mode.=20 To be able to pick quads (or any 2D elements), you have to implement color picking, as stated in the OpenGL faq http://www.opengl.org/developers/faqs/technical/selection.htm, section 20.010 I did it and it works perfectly, though the help on its implementation in the OpenGL faq is very uncomplete and confuse. The strategy is to draw your quads in an offscreen buffer that cannot be seen by the user, assigning each quad a unique color that you record as an integer value in an hashtable, associated with your quad name. (I personnaly took pure red, as an integer value between 0 and 255 wich allows me to have 256 unique colors. To be able to pick more objects, you can add a green and a blue value, allowing you to pick up to 16 Million objects). In order to avoid your color to be corrupted by openGL, you have to disable any component that might affect your color : gl.glDisable(gl.GL_BLEND); gl.glDisable(gl.GL_FOG); gl.glDisable(gl.GL_LIGHTING); gl.glDisable(gl.GL_TEXTURE_1D); gl.glDisable(gl.GL_TEXTURE_2D); gl.glDisable(gl.GL_TEXTURE_3D); gl.glShadeModel(gl.GL_FLAT); Whenever you perform a pick, you read the color of the pixel located under the mouse using glReadPixels(). Once you have the color, you can find out wich object it relates to by retrieving the name of the quad associated as a pair with the integer value of the color in your hashtable. But before implementing color picking, you should try drawing 3D objects with your current implementation (such as a cube, and not in ortho mode) and your picking should work fine with these. Regards, Alban Cousini=E9 |
From: Powell, M. A. <Mar...@ps...> - 2002-08-01 16:07:30
|
My problem is not due to the IE JVM as I am using Sun's JVM. I'm not attempting to make this work in a browser window, but an application. Yet, I am still getting 0 hits. Any other ideas? --Mark -----Original Message----- From: Sven Goethel [mailto:sgo...@ja...]=20 Sent: Thursday, August 01, 2002 8:40 AM To: Nicolas PIEDELOUP; gl4...@li... Subject: Re: [gl4java-usergroup] Picking problem -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thursday 01 August 2002 14:34, Nicolas PIEDELOUP wrote: > I have got this probleme too.. > > Its seems to be a bug of the IE jvm. > The applet work perfectly in netscape. > > > You could try the picking demo on GL4Java site, it didn't work on IE too. > > But maybe, with some patch it could work.. > Well, IMHO, the MS JVM is _DEAD_ ! we shall not support this, and we should think about dropping this crap in our next major release 3.y.z ... tell your users to use the java jre instead .. of course, you can find the "bug" and create a workaround and send it to this group ... i may should integrate it .. > > Nico > cheers, sven - --=20 health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE9SVZdHdOA30NoFAARAo4sAJsEmC1AD+d5qDBrhQTSqlIA0+usTQCeJfGf iEMHvg6+8mIpm1dKWFtIi94=3D =3DMWK4 -----END PGP SIGNATURE----- ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ gl4java-usergroup mailing list gl4...@li... https://lists.sourceforge.net/lists/listinfo/gl4java-usergroup |
From: Sven G. <sgo...@ja...> - 2002-08-01 15:40:27
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thursday 01 August 2002 14:34, Nicolas PIEDELOUP wrote: > I have got this probleme too.. > > Its seems to be a bug of the IE jvm. > The applet work perfectly in netscape. > > > You could try the picking demo on GL4Java site, it didn't work on IE too. > > But maybe, with some patch it could work.. > Well, IMHO, the MS JVM is _DEAD_ ! we shall not support this, and we should think about dropping this crap in our next major release 3.y.z ... tell your users to use the java jre instead .. of course, you can find the "bug" and create a workaround and send it to this group ... i may should integrate it .. > > Nico > cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE9SVZdHdOA30NoFAARAo4sAJsEmC1AD+d5qDBrhQTSqlIA0+usTQCeJfGf iEMHvg6+8mIpm1dKWFtIi94= =MWK4 -----END PGP SIGNATURE----- |
From: Nicolas P. <NPI...@kl...> - 2002-08-01 12:33:10
|
I have got this probleme too.. Its seems to be a bug of the IE jvm. The applet work perfectly in netscape. You could try the picking demo on GL4Java site, it didn't work on IE too. But maybe, with some patch it could work.. Nico -----Original Message----- From: Powell, Mark A. [mailto:Mar...@ps...] Sent: Wednesday, July 31, 2002 9:23 PM To: gl4...@li... Subject: [gl4java-usergroup] Picking problem Hi all, I've been playing with picking and started with the Red Books picking example. (the one with a grid of different color squares and the square changes color when you click it.) However, when I call the picking code, and use: hits = gl.glRenderMode(GL_RENDER); hits is always 0. I've searched the archives and no one else seems to have this particular problem, so I must be doing something rather dumb. I've included the two source files. Any help would be greatly appreciated. --Mark |
From: Sven G. <sgo...@ja...> - 2002-08-01 03:01:29
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 dear users, hopefully at the end of this week i have finished my relocation to my new home. so i hope to have time again to help gl4java getting better. i will upload the current binaries to sourceforge now (by CVS sources), so check them out in some hours if you like .. later more .. cheers, sven - -- health & wealth mailto:sgo...@ja... www : http://www.jausoft.com ; pgp: http://www.jausoft.com/gpg/ voice : +49-521-2399440 ; fax : +49-521-2399442 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE9SKR3HdOA30NoFAARAkjHAJwP+9+GARRwXYPaC6k9iqoUOxO1oQCeIyeE hjc+VGNB9wSEythDWgzQbZg= =Fqnb -----END PGP SIGNATURE----- |
From: Tomas K. <kar...@ag...> - 2002-07-29 15:22:48
|
Will there be any new binary realse of GL4Java ? // Tomas |
From: max g. <gi...@im...> - 2002-07-29 06:50:33
|
Hi! This kind of error is sometimes hard to debug :-) Your trace does not contain any indication of where the error has occured. Try to isolate the problem to single OpenGL command by putting more checks in your code (check every GL command if needed while debugging). Max |
From: guillaume D. <gui...@ne...> - 2002-07-28 12:50:20
|
Hi! i have - another - problem with OpenGL for Java. when i execute my program, i receive the following error message: guillaume@fallen:~/racine/devel/java/gl/src$ j1 GLTest GL ERROR : invalid value GL ERROR : 1281 == 0x501 java.lang.Exception at gl4java.GLContext.gljCheckGL(GLContext.java:2249) at gl4java.awt.GLCanvas.display(GLCanvas.java:796) at gl4java.awt.GLCanvas.sDisplay(GLCanvas.java:715) at gl4java.awt.GLCanvas.paint(GLCanvas.java:522) at sun.awt.RepaintArea.paint(RepaintArea.java:177) at sun.awt.motif.MComponentPeer.handleEvent(MComponentPeer.java:374) at java.awt.Component.dispatchEventImpl(Component.java:3658) at java.awt.Component.dispatchEvent(Component.java:3439) at java.awt.EventQueue.dispatchEvent(EventQueue.java:450) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java: 197) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:15 0) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:144) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136) at java.awt.EventDispatchThread.run(EventDispatchThread.java:99) what means this kind of error? for those who want to read the code, it's here: http://www.freenopen.net/~guillaume/fr/prog/gl4java/affiche/GLTestCan.java http://www.freenopen.net/~guillaume/fr/prog/gl4java/affiche/GLTestGraphicGL.java i think the error is in these files... does it have someting to do with the canvas? thank you for your help, -- guillaume |
From: Torsten W. <tor...@ho...> - 2002-07-27 10:31:44
|
Hi @all, is multitexturing supported by gl4java? Due to my tests I would say NO!!! Has someone another opinion? ciao torsten _________________________________________________________________ Testen Sie MSN Messenger für Ihren Online-Chat mit Freunden: http://messenger.msn.de |
From: Powell, M. A. <Mar...@ps...> - 2002-07-25 21:38:44
|
I don't' have a gljfree call in my display method, or anywhere in the program for that matter. In fact, I noticed I NEVER use any glj methods and am wondering if this is my problem? Here's a snapshot of the display method: public void display(GLDrawable gld) { gl.glLoadIdentity(); =20 Vector3d pos =3D camera.getPosition(); Vector3d view =3D camera.getView(); Vector3d up =3D camera.getUp(); glu.gluLookAt(pos.x, pos.y, pos.z, view.x, view.y, view.z, up.x, up.y, up.z); //Clear The Screen And The Depth Buffer gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); library.drawSimpleTerrain(gld, terrain); entityRenderer.renderEntities(); } Thanks, Mark -----Original Message----- From: Nadeige - shouting fish [mailto:ni...@sh...]=20 Sent: Thursday, July 25, 2002 3:22 PM To: Powell, Mark A.; gl4...@li... Subject: Overriding the 'Exit' button... >The dialog works, hitting yes closes the application while no just >closes the dialog... however, as soon as I hit the 'X' button of the >Frame, I get: > >gljDestroy failed (free) and the canvas no longer renders. removing your call to gljfree() at the end of your display() method should prevent the message gljDestroy failed (free) to appear. to quit your application, call System.exit(0) when the "no" button is hit. Regards, Alban |
From: Nadeige - s. f. <ni...@sh...> - 2002-07-25 21:23:09
|
>The dialog works, hitting yes closes the application while no just >closes the dialog... however, as soon as I hit the 'X' button of the >Frame, I get: > >gljDestroy failed (free) and the canvas no longer renders. removing your call to gljfree() at the end of your display() method should prevent the message gljDestroy failed (free) to appear. to quit your application, call System.exit(0) when the "no" button is hit. Regards, Alban |
From: Powell, M. A. <Mar...@ps...> - 2002-07-25 15:48:24
|
Hi all, =20 I have a canvas with a GLEventListener associated with it. This canvas is inside a AWT.Panel, which is inside a AWT.Frame. I overrode the default window listener with the following: ------- app.addWindowListener(new WindowAdapter() { public void windowClosed(WindowEvent e) { } public void windowClosing(WindowEvent e) { ExitDialog exitDialog =3D new ExitDialog(app, "Are you sure?"); } }); -------- =20 where ExitDialog extends AWT.Dialog. The hope was the put the basic: Are you sure? Yes No. Dialog for closing.=20 =20 The dialog works, hitting yes closes the application while no just closes the dialog... however, as soon as I hit the 'X' button of the Frame, I get:=20 gljDestroy failed (free) and the canvas no longer renders. =20 Is canvas listening to the window closing event as well? How do I fix this? =20 Thank you, Mark =20 |
From: Drake W. <dr...@er...> - 2002-07-22 17:32:38
|
i'm using CyberVRML97. It parses a x3d, wrl, 3ds, dfx, obj and nff so = you should be able to use it I've only used the .wrl file format myself.... and I only use the = parsers (none of his other code since it uses java3d) The object structure isn't all that great in my mind. but thats = probably just because I'm dealing with simple files and don't need all the extra options... But it's not all that bad. I had to = write some sample code to get all the objects down. But after all that, I could have parsed the wrl files myself... but = now... I can load all the others.. If I ever need http://www.cybergarage.org/vrml/cv97/cv97java/index.html ----- Original Message -----=20 From: Powell, Mark A.=20 To: gl4...@li...=20 Sent: Monday, July 22, 2002 11:15 AM Subject: [gl4java-usergroup] Model Loaders -->=20 Is there any repositories out there of 3D Model Loaders, similar to = Java3D's? Specifically I am looking for a OBJ loader. Or am I just going = to have to bite the bullet and write it myself? Thanks, Mark |