Hi!
Why glEdgeFlagPointer(...) has so many versions since it should only
support boolean arrays? Similarly for all other gl*Pointer methods -
none of them support all types of arguments. Eg. calling
gl.VertexPointer(int, long[]) should not be allowed. IMHOP they should
be removed from GLFunc.
Max
--
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-- Max Gilead --- gi...@li... --
-- XMage library --- http://xmage.sourceforge.net --
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-- Any system that depends on reliability is unreliable. --
-- --- Nogg's postulate --
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