Activity for GK3 Tools

  • BDB BDB committed [r567]

    Fixed build on Linux

  • BDB BDB committed [r566]

    game is runnable without libmpg123 now (though not necessarily playable)

  • BDB BDB committed [r565]

    support .NET Core and OpenTK 4.x

  • BDB BDB committed [r564]

    cleaned up window creation

  • BDB BDB committed [r563]

    added VS2019 project files

  • BDB BDB committed [r562]

    upgraded OpenTK to v3.3.1;

  • BDB BDB committed [r561]

    this probably should have been committed a long time ago

  • BDB BDB committed [r560]

    made rendering helper icons a setting

  • BDB BDB committed [r559]

    font alpha loading works now (some fonts look better)

  • BDB BDB committed [r558]

    fixed spurious glsl compilation message output

  • BDB BDB committed [r557]

    added hardware cursor support

  • BDB BDB committed [r556]

    fixed skyboxes in opengl renderer

  • BDB BDB committed [r555]

    improved console;

  • BDB BDB committed [r554]

    added support for PNG images, and updated icons

  • BDB BDB committed [r553]

    libbarn uses memory mapping now

  • BDB BDB committed [r552]

    fixed error when using libmpg123

  • BDB BDB committed [r551]

    fixed bugs introduced in earlier commit

  • BDB BDB committed [r550]

    some cleanup

  • BDB BDB committed [r549]

    this should have been in previous commit

  • BDB BDB committed [r548]

    made SheepInstruction an enum class

  • BDB BDB committed [r547]

    got rid of SHEEP_ENUM macro (c++11 has been around for a while now)

  • BDB BDB committed [r546]

    switched from SlimDX (apparently abandoned) to SharpDX

  • BDB BDB committed [r545]

    tweaked renderer drawing API

  • BDB BDB committed [r544]

    Some fixes

  • BDB BDB committed [r543]

    Added Gas script parsing (incomplete)

  • BDB BDB committed [r542]

    A few little tweaks/fixes

  • BDB BDB committed [r541]

    started on cursors;

  • BDB BDB committed [r540]

    Started actor loading

  • BDB BDB committed [r539]

    added position parsing from sif files

  • BDB BDB committed [r538]

    Wups, forgot this

  • BDB BDB committed [r537]

    some cleanup

  • BDB BDB committed [r536]

    Improved scene loading

  • BDB BDB committed [r535]

    Wups, should have committed these too

  • BDB BDB committed [r534]

    Skybox works

  • BDB BDB committed [r533]

    working on skybox

  • BDB BDB committed [r532]

    Fixed linux build errors

  • BDB BDB committed [r531]

    Fixed some linux errors

  • BDB BDB committed [r530]

    Fixed some errors

  • BDB BDB committed [r529]

    Added super simple Sheep support, plus some bug fixes

  • BDB BDB committed [r528]

    More model work

  • BDB BDB committed [r527]

    working on MOD loading

  • BDB BDB committed [r526]

    Started Model stuff

  • BDB BDB committed [r525]

    Fixing bugs, plus working on SCN file loading

  • BDB BDB committed [r524]

    Fixed bug

  • BDB BDB committed [r523]

    cleanup

  • BDB BDB committed [r522]

    Some StageManager and sif loading improvements

  • BDB BDB committed [r521]

    builds in VS2017

  • BDB BDB committed [r520]

    Cleanup, plus starting on the StageManager

  • BDB BDB committed [r519]

    Added SIF (and others too) parsing

  • BDB BDB committed [r518]

    Can extract files from the console now

  • BDB BDB committed [r517]

    Yet more cleanup

  • BDB BDB committed [r516]

    More cleanup

  • BDB BDB committed [r515]

    slight console improvement

  • BDB BDB committed [r514]

    Separated Console and Logger

  • BDB BDB committed [r513]

    Updated to newest version of Nxna2

  • BDB BDB committed [r512]

    made it (hopefully) possible to have a successful build without libmpg123

  • BDB BDB committed [r511]

    we should consider mpg123 as optional and just not play mp3-encoded without it

  • BDB BDB committed [r510]

    fixing build errors

  • BDB BDB committed [r509]

    improved build

  • BDB BDB committed [r508]

    oops, forgot this

  • BDB BDB committed [r507]

    upgraded level viewer to to .NET 4.0; fixed (or worked around) sheep interop problem

  • BDB BDB committed [r506]

    using miniz instead of zlib to make building simpler

  • BDB BDB committed [r505]

    a few last tweaks to (hopefully) complete the official move to VS2015

  • BDB BDB committed [r504]

    upgraded level viewer to VS2015

  • BDB BDB committed [r503]

    upgraded bsp2obj to VS2015

  • BDB BDB committed [r502]

    upgraded builder to VS2015

  • BDB BDB committed [r501]

    upgraded sheep to VS2015

  • BDB BDB committed [r500]

    upgraded libbarn to VS2015

  • BDB BDB committed [r499]

    upgraded obj2mod and mod2obj to VS2015

  • BDB BDB modified a wiki page

    ACT file format

  • BDB BDB modified a wiki page

    ACT file format

  • BDB BDB modified a wiki page

    ACT file format

  • BDB BDB created a wiki page

    ACT file format

  • BDB BDB committed [r498]

    improved font rendering

  • BDB BDB committed [r497]

    SamplerStates use opengl sampler objects now

  • BDB BDB committed [r496]

    finished switch to OpenTK from Tao

  • BDB BDB committed [r495]

    using OpenTK to wrap OpenAL instead of Tao

  • BDB BDB committed [r494]

    working on replacing Tao with OpenTK

  • BDB BDB posted a comment on discussion Open Discussion

    I made some changes that will hopefully make it easier to get everything up and running....

  • BDB BDB committed [r493]

    More work on getting everything to build easier

  • BDB BDB committed [r492]

    Working on getting everything to build easier

  • BDB BDB posted a comment on discussion Open Discussion

    You'll need to install SlimDX and the Tao framework (https://sourceforge.net/projects/taoframework/)...

  • BDB BDB committed [r491]

    Direct3D can be disabled (falls back to OpenGL)

  • BDB BDB committed [r490]

    tweaked build script

  • BDB BDB committed [r489]

    Fixed missing header

  • RGann RGann posted a comment on discussion Open Discussion

    Hi Brad, I'd like to compile the latest version of the viewer, but it won't go on...

  • RGann RGann posted a comment on discussion Open Discussion

    To tell the truth, I don't remember such a scene either. The SCN refers to te2_salamander,...

  • BDB BDB posted a comment on discussion Open Discussion

    You're right, I don't see TE2.BSP anywhere either, yet TE2A.SCN and TE2B.SCN files...

  • BDB BDB committed [r488]

    fixed crash when no location is set

  • RGann RGann posted a comment on discussion Open Discussion

    Hi, I've been using the GK3 Tools to explore some of the game's resources, including...

  • BDB BDB committed [r487]

    updated opengl shaders to be compatible with la...

  • BDB BDB committed [r486]

    fixed a couple Windows issues

  • BDB BDB committed [r485]

    Should have included this in an earlier commit

  • BDB BDB committed [r483]

    Got lightmapping working

  • BDB BDB committed [r484]

    Added background to console

  • BDB BDB committed [r482]

    Camera can move around

  • BDB BDB committed [r481]

    Rooms are textures (still need to do lightmapping)

  • BDB BDB committed [r480]

    Working on loading room geometry

  • BDB BDB committed [r479]

    working on improving keyboard input

  • BDB BDB committed [r478]

    fixed a couple of bugs/errors

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