#5 Rendering the fill/hatch pattern gif/jpg

closed
Ithaqua
Display (10)
5
2002-06-04
2002-02-04
Ithaqua
No

The problem of rendering (or not rendering) polygon
holes will need to be solved before this is feasable.

Discussion

  • Ithaqua

    Ithaqua - 2002-06-03

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    user_id=116783

    Updated the Polygon Shader to allow the paint routine to use
    textures. This is BETA at the moment, and I have not yet
    figured out how to store this information in configuration yet.

    It only works for the MonoShader at the moment.

     
  • Ithaqua

    Ithaqua - 2002-06-04
    • labels: --> Display
    • assigned_to: nobody --> ithaqua
    • status: open --> closed
     
  • Ithaqua

    Ithaqua - 2002-06-04

    Logged In: YES
    user_id=116783

    The MonoShader can be used to paint a texture onto a polygon
    layer. Any JPG, GIF, or PNG image should work, and the
    image file name is saved in the configuration information.
    This means that if the file is no longer available when the
    configuration is read, the texture will not be drawn. This
    makes the configuration file less portable.

     

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