Re: [Ginp-developers] Real activity?
Brought to you by:
burchbri,
dougculnane
From: Brian B. <br...@Pi...> - 2009-08-23 11:59:02
|
David Kerber wrote: > As I've dug into the code a bit, it looks to me like a lot of that > "dead" code, is actually "unborn" rather than "dead". What I mean is > that a lot of it appears to be framework code, intended to make it easy > to add new features, and not old code left over from previous changes. > It's rather complex and a lot of it has a pretty high level of > abstraction, but as I get my mind around it, it appears to be pretty > well written, and will probably make it easy to add the features I'm > working on. Yes, I agree that "unborn" is a better description. My own opinion last year was that the complexity and abstraction wasn't taking the project in a direction that was useful to me. I'm pleased (as would be the authors) that it is proving useful to you. > That complexity and abstraction means I'm going slower than I had > initially hoped, but I'm making progress, and will post back all my > changes as they're completed. It's just tough sometimes to find the > best spot to add my new commands and processing code. I don't have much time and motivation to add complex changes to the repository and test them thoroughly. However, if you are doing something that is likely to be of use to others, I don't want to keep them out. I'll review your changes and add them if appropriate - keep them small and localised as separate updates. I strongly suggest you spend some time learning to maintain and build your local project with SVN and Maven... I will be happy to promote you to a project contributor once you are safe to update the source on your own. There is a lot to be said for drawing a line and making a new minor distribution release available for download. > BTW, does "GINP" stand for something? I assume the 'G' stands for > "Gnu", but can't come up with anything that fits for the rest of the > acronym. It made sense to me a while ago. I'll let you know if I remember. Regards, Brian |