From: Robert L K. <rl...@al...> - 2000-04-26 01:25:36
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Date: Wed, 26 Apr 2000 00:25:22 +0200 From: Thomas Tonino <tt...@bi...> If the pixels from this that are lower than a certain constant are printed the resulting distribution of pixels is pretty even. It is adapted from a well-known method in that during the build a filter is applied that punishes pixels that are about 2 pixels or a multiple thereof away from the current pixel. Actually, if I prevent my software from doing a dot-space-dot at all unless there is no other choice, interesting clustery/wormy patterns develop that might be useful for laser printers one day - although the worms are very likely to show up because of printer mechanism directionality - so for now here is a non-wormy one. It still seemed to generate a fair bit of patterning, in the form of horizontal lines. The lines are softer than with the iterated-2 matrix, but it still created a banded effect. I tried checkerboarding it, and that created other problems (possibly resonances with some of the other matrices). Can you think of any kind of matrix based on hexagonal or octagonal primitives? Those will create a more circular effect (octagonal) or a dense pack effect (hexagonal) which may be less objectionable. -- Robert Krawitz <rl...@al...> http://www.tiac.net/users/rlk/ Tall Clubs International -- http://www.tall.org/ or 1-888-IM-TALL-2 Member of the League for Programming Freedom -- mail lp...@uu... Project lead for The Gimp Print -- http://gimp-print.sourceforge.net "Linux doesn't dictate how I work, I dictate how Linux works." --Eric Crampton |