<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/gimli/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 14 Feb 2024 20:28:20 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/gimli/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v51
+++ v52
@@ -20,7 +20,7 @@

 ## Contents:  
 * [New: Standalone Parser](Parser)
-* [[What is GIML{i}]?|Home#What is GIML{i}?]]
+* [What is GIML{i}?}(|Home#What is GIML{i}?)
 * * [A little example](Home#A little example)
 * * [GML structures (overview)](Home#GML structures)
 * [Installation]  
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Wed, 14 Feb 2024 20:28:20 -0000</pubDate><guid>https://sourceforge.netd227bc70fa8c55b8765f6a82db2a3a05f6ae8d8f</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v50
+++ v51
@@ -20,7 +20,7 @@

 ## Contents:  
 * [New: Standalone Parser](Parser)
-* [[What is GIML[i]?|Home#What is GIML[i]?]]
+* [[What is GIML{i}]?|Home#What is GIML{i}?]]
 * * [A little example](Home#A little example)
 * * [GML structures (overview)](Home#GML structures)
 * [Installation]  
@@ -36,9 +36,9 @@
 * [Scripting with GML](SCRIPTS)
 * [About]  

-## What is GIML[i]?
+## What is GIML{i}?

-GIMLI is short for "Game Induced Markup Language Interpreter" and is also the name of a dwarf from "The Lord of the Rings" from J.R.R. Tolkien.
+GIMLI is short for "*G*ame *I*nduced *M*arkup *L*anguage *I*nterpreter" and is also the name of a dwarf from "The Lord of the Rings" from J.R.R. Tolkien.

 So, it is a markup language like HTML. This JavaScript-interpreter is just a prototype to show the functionality of a GIML-page. I would like to have a real GIML-Browser in the end, maybe a fork of the FireFox-Browser which natively understands the GML, so that there has to be no html web page "around" it like now.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Wed, 14 Feb 2024 20:27:17 -0000</pubDate><guid>https://sourceforge.netf9c01dcbaf8c88d1703ef9dd0ecc0c4c1d816d7a</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v49
+++ v50
@@ -1,12 +1,16 @@
-# GIML[i] Documentation
-## Game Induced Markup Language [interpreter]
+# GIML{i} Documentation
+## Game Induced Markup Language {interpreter}

-View the GIMLI test page on github.io:
+View the GIMLI test page on github.io with all features:
 https://benis-bastelschuppen.github.io/GIMLI
+
+Or view the page with the new appartement here (not all features on the page right now):
+https://gimli.sourceforge.io

 _This wiki is almost complete, it only lacks some jBash-commands. For your consideration._

 **(This version of) GIMLi is intended to be used on a PC with a mouse or touchpad and a display size &amp;gt; 640x480.**
+(You may change the view size in the file 'interpreter/css/gimli-base.css' in the properties of  '#gimli-outer-window'.)

 _Scrolling Bug: Maybe scrolling will not work if you load a GIMLi-site for the first time. Mostly it works again if you reload the page._

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Wed, 14 Feb 2024 20:24:32 -0000</pubDate><guid>https://sourceforge.netdece87ce165163bc248852991c808ea800b46b0a</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v48
+++ v49
@@ -11,10 +11,6 @@
 _Scrolling Bug: Maybe scrolling will not work if you load a GIMLi-site for the first time. Mostly it works again if you reload the page._

 You can read this wiki like a book: At the end of each page is a "Next"-link, so you can learn GML the...right way. :)
-
-This is the GIMLI test site up and running (to give you the right feeling just from start):  
-[http://ben0bi.dlinkddns.com](http://ben0bi.dlinkddns.com)  
-(note that I do not have an SSL-certificate and I am to lazy to set that up, so sorry for the lacking "s" in the http.)  

 As of v7.00, the _parser_, the _interpreter_ and the _parser-classes_ (data-structures to parse out of a file using the _parser_) are located in their own files. You can construct your very _own interpreter_ with your own "GML"-tags by using the _parser_ without the _interpreter_ from here and writing your _own parser-class/es_. Also, you can construct your _own GML-interpreter_ (with the GML structures given here) by using the _parser_ AND the _parser-classes_ provided here. Thinking here about an interpreter in the Unity Game Engine. ;)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Mon, 18 Sep 2023 12:40:27 -0000</pubDate><guid>https://sourceforge.net7d9e8f247eada1b94be71161a407b95f1fd8a0ad</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v47
+++ v48
@@ -1,5 +1,8 @@
 # GIML[i] Documentation
 ## Game Induced Markup Language [interpreter]
+
+View the GIMLI test page on github.io:
+https://benis-bastelschuppen.github.io/GIMLI

 _This wiki is almost complete, it only lacks some jBash-commands. For your consideration._

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Mon, 18 Sep 2023 12:40:27 -0000</pubDate><guid>https://sourceforge.net7450696b3cecabd346bd094f1bae998df2a3b67b</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v46
+++ v47
@@ -4,6 +4,8 @@
 _This wiki is almost complete, it only lacks some jBash-commands. For your consideration._

 **(This version of) GIMLi is intended to be used on a PC with a mouse or touchpad and a display size &amp;gt; 640x480.**
+
+_Scrolling Bug: Maybe scrolling will not work if you load a GIMLi-site for the first time. Mostly it works again if you reload the page._

 You can read this wiki like a book: At the end of each page is a "Next"-link, so you can learn GML the...right way. :)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Mon, 18 Sep 2023 12:40:27 -0000</pubDate><guid>https://sourceforge.netb6c0222088be37760a3a246ff52263ae4c8634f0</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v45
+++ v46
@@ -2,6 +2,8 @@
 ## Game Induced Markup Language [interpreter]

 _This wiki is almost complete, it only lacks some jBash-commands. For your consideration._
+
+**(This version of) GIMLi is intended to be used on a PC with a mouse or touchpad and a display size &amp;gt; 640x480.**

 You can read this wiki like a book: At the end of each page is a "Next"-link, so you can learn GML the...right way. :)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Mon, 18 Sep 2023 12:40:27 -0000</pubDate><guid>https://sourceforge.net8ddf5ff7c6ef587e2d2ed10d9eb261c0855cbae3</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v44
+++ v45
@@ -1,8 +1,7 @@
 # GIML[i] Documentation
 ## Game Induced Markup Language [interpreter]

-_This is under construction, please be patient._
-_You can refer to the documentation in the repository meanwhile. (Almost everything copied right now, though)_
+_This wiki is almost complete, it only lacks some jBash-commands. For your consideration._

 You can read this wiki like a book: At the end of each page is a "Next"-link, so you can learn GML the...right way. :)

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Mon, 18 Sep 2023 12:40:27 -0000</pubDate><guid>https://sourceforge.netacf6edf38aa0b5e162f135fc807aabb39d447ea5</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v43
+++ v44
@@ -1,8 +1,8 @@
 # GIML[i] Documentation
 ## Game Induced Markup Language [interpreter]

-_This wiki is under construction, please be patient._
-_You can refer to the documentation in the repository meanwhile._
+_This is under construction, please be patient._
+_You can refer to the documentation in the repository meanwhile. (Almost everything copied right now, though)_

 You can read this wiki like a book: At the end of each page is a "Next"-link, so you can learn GML the...right way. :)

@@ -10,7 +10,7 @@
 [http://ben0bi.dlinkddns.com](http://ben0bi.dlinkddns.com)  
 (note that I do not have an SSL-certificate and I am to lazy to set that up, so sorry for the lacking "s" in the http.)  

-_As of after v0.6.00 I am thinking about making a standalone GML parser where you can get the data for your own game which is made in Unity or something other which uses JavaScript. GML can then serve as multi-purpose-game-data structure. You could then just parse all GMLs and get your desired array...or something like that. I am also thinking of including tilesets and tilemaps (maps made up with tiles from a tileset). Just for your information, stay tuned. :)_
+As of v7.00, the _parser_, the _interpreter_ and the _parser-classes_ (data-structures to parse out of a file using the _parser_) are located in their own files. You can construct your very _own interpreter_ with your own "GML"-tags by using the _parser_ without the _interpreter_ from here and writing your _own parser-class/es_. Also, you can construct your _own GML-interpreter_ (with the GML structures given here) by using the _parser_ AND the _parser-classes_ provided here. Thinking here about an interpreter in the Unity Game Engine. ;)

 ## Contents:  
 * [New: Standalone Parser](Parser)
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Mon, 18 Sep 2023 12:40:27 -0000</pubDate><guid>https://sourceforge.netc84feecf32be30364f10320adbcc91a526b62802</guid></item><item><title>Home modified by Benedict Jäggi</title><link>https://sourceforge.net/p/gimli/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v42
+++ v43
@@ -86,6 +86,4 @@
 ## NEW: Standalone Parser
 If you want to use the parser for loading your own data structures, just go with it (version &amp;gt;= 0.7.0) and jump to the [Parser]-section.  

-_This is completely new. Parser also needs external functions like defined() and log() and loadJSON() right now, which need to be incorporated first. Stay tuned._  
-
 Next: [Installation]
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benedict Jäggi</dc:creator><pubDate>Mon, 18 Sep 2023 12:40:27 -0000</pubDate><guid>https://sourceforge.net481e3c505e231a7821ea9e6ad2be5af97f1726e9</guid></item></channel></rss>