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#334 Native crash on Android: Leaderboards?

open
nobody
None
2017-10-04
2017-09-29
Anonymous
No

Originally created by: totebo

Gideros 2017.8.2

Exception java.lang.SecurityException: Not signed in when calling API
android.os.Parcel.readException (Parcel.java:1693)
android.os.Parcel.readException (Parcel.java:1646)
com.google.android.gms.games.internal.IGamesService$Stub$Proxy.zzm ()
com.google.android.gms.games.internal.GamesClientImpl.zzl ()
com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent ()
com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent ()
com.google.android.gms.games.internal.api.LeaderboardsImpl.getLeaderboardIntent ()
com.giderosmobile.android.plugins.gaming.frameworks.GameGoogleplay.showLeaderboard (GameGoogleplay.java:110)
com.giderosmobile.android.plugins.gaming.Game$6.run (Game.java:208)
android.os.Handler.handleCallback (Handler.java:751)
android.os.Handler.dispatchMessage (Handler.java:95)
android.os.Looper.loop (Looper.java:154)
android.app.ActivityThread.main (ActivityThread.java:6776)
java.lang.reflect.Method.invoke (Method.java)
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1520)
com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1410)

Discussion

  • Anonymous

    Anonymous - 2017-10-03

    Originally posted by: hgy29

    The message is rather explicit: you called showLeaderboard without being logged in GooglePlay

     
  • Anonymous

    Anonymous - 2017-10-04

    Originally posted by: totebo

    The thing is that never happens, the user is always logged in first. Maybe Google Play logs you out after a certain time?

     
  • Anonymous

    Anonymous - 2017-10-04

    Originally posted by: hgy29

    Or maybe the network connection failed ?

     
  • Anonymous

    Anonymous - 2017-10-04

    Originally posted by: totebo

    Yeah, that could be it. This one can probably be closed.

     
  • Anonymous

    Anonymous - 2017-10-04

    Originally posted by: hgy29

    anyhow the issue should be reported back to lua instead of hard crashing

     

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