From: SourceForge.net <no...@so...> - 2011-04-25 21:25:26
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Bugs item #3187564, was opened at 2011-02-20 22:32 Message generated for change (Comment added) made by chenz You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=437247&aid=3187564&group_id=43735 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GMTL Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Christian Henz (chenz) Assigned to: Nobody/Anonymous (nobody) Summary: AABox/AABox sweep intersection is broken? Initial Comment: I think the AABox/AABox sweep intersection test is broken (Intersection.h, line ~90). For example it is clear to see that the test will always report an intersection if the relative displacement of the boxes is (0,0,0). The implementation on Gamasutra referenced in the comment has the same problem btw! ---------------------------------------------------------------------- >Comment By: Christian Henz (chenz) Date: 2011-04-25 23:25 Message: I posted a second version of the patch that fixes an incorrect interval overlap test I introduced in the first patch. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=437247&aid=3187564&group_id=43735 |