From: Justin H. <ja...@vr...> - 2003-03-12 22:32:52
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> Is this a bug, or am I making some bad assumptions about how quaternion > multiplication should work? > Okay, I've made the incorrect assumption that quatA *= quatB; makes quatA be the rotation combination of quatA and THEN quatB. But it appears that quaternions are handled like matrix multiplication so they are applied in reverse order. So to get what I want, I need quatA = quatB * quatA; Is this how people generally handle quaternions? I know it's the way matrix multiplication works, but should reverse ordering also apply to quats? justin ----------------------------------------- Justin Hare <ja...@vr...> Virtual Reality Applications Center Iowa State University, Howe Hall http://www.vrac.iastate.edu/~jahare ----------------------------------------- |