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File Date Author Commit
 algorithms 2006-10-04 laurynasl [r19] stairs work now, began doors
 build 2006-09-08 laurynasl [r3] renamed executable from rpg to gerpgr
 data 2006-11-19 laurynasl [r24]
 engine 2006-11-19 laurynasl [r24]
 game 2006-11-19 laurynasl [r24]
 gui 2006-11-19 laurynasl [r24]
 iterators 2006-10-30 laurynasl [r21] finished removing these ugly QVariantMap's. Doo...
 parser 2006-09-12 laurynasl [r11] several renames, more documentation. created se...
 pixmaps 2006-10-04 laurynasl [r19] stairs work now, began doors
 savegames 2006-10-02 laurynasl [r18] added objectclass
 COPYING 2006-09-08 laurynasl [r1]
 Doxyfile 2006-09-08 laurynasl [r1]
 README 2006-09-09 laurynasl [r7]
 TO_DO_LIST 2006-09-12 laurynasl [r11] several renames, more documentation. created se...
 compile 2006-09-08 laurynasl [r3] renamed executable from rpg to gerpgr
 edit 2006-09-08 laurynasl [r1]
 gerpgr 2006-09-08 laurynasl [r3] renamed executable from rpg to gerpgr
 gerpgr.pro 2006-10-30 laurynasl [r20] objects, like stairs, doors
 main.cpp 2006-09-12 laurynasl [r11] several renames, more documentation. created se...
 run 2006-09-08 laurynasl [r3] renamed executable from rpg to gerpgr
 sheet 2006-09-12 laurynasl [r11] several renames, more documentation. created se...
 style 2006-09-08 laurynasl [r1]

Read Me

tools I use: gcc, Qt 4.1.2, Doxygen, kate, subversion

This is a game I currently call "gerpgr".
It is currently unplayable, in early development stage.
The main idea of this game is to create a RPG (or roguelike)
game which would be interesting even for it's creator.
That means my plan is first to create a
game that can be played by loading hand-written maps
and then to write "world generator". So the game must
be very flexible: every object in game must be fully
describable in text file. So development goes slowly
but it will pay off later.