USING GEOMETRICAL SIMULATOR

1) What is that?

"Geometrical Simulator" is not a "normal" application. it is more

a logical-system to build your own simulation of a not "a priori" defined dynamical system.

2) How can i define the system to simulate?

You can do it by giving content to the following headers:

a) Header "Animation Globals"

b) Header "Animation Setup"

c) Header "Animation Show"

d) Header "Animation Update"

e) Header "Release Memory"

3) Descriptions:

- The header with project-alias "Animation Globals" includes
  the declaration of all dynamical elements of the animation, 
  for example:

  A system with the following elements:

  1 Group of Segments, 2 Groups of Pixels should
  be declared as (pseudo-code):

  // Group of Segments and its pointer
  SegmGroup sg1; SegmGroup* ptrsg1=&sg1;

  // First Group of Pixels and its pointer
  PixGroup pg1; PixGroup* ptrpg1=&pg1;

  // Second Group of Pixels and its pointer
  PixGroup pg2; PixGroup* ptrpg2=&pg2;

  // Interactions First Group of Pixels <-> Group of Segments
  procPixGroupSegmGroup pg1sg1;
  procPixGroupSegmGroup* ptrpg1sg1=&pg1sg1;

  // Interactions Second Group of Pixels <-> Group of Segments
  procPixGroupSegmGroup pg2sg1;
  procPixGroupSegmGroup* ptrpg2sg1=&pg2sg1;

  // Interactions First Group of Pixels <-> Second Group of Pixels
  procPixGroupPixGroup pg1pg2;
  procPixGroupPixGroup* ptrpg1pg2=&pg1pg2;

  // The internal interactions for each Group of Pixels between the
     integrant Pixels with themselves are processed just in the
     same class "PixGroup", based on the interactions processor
     procPixPix.
 

Last edit: MIGUEL TOLEDO GONZÁLEZ 2015-05-21