--- a
+++ b/MSVC8/GemRB/includes/sdl/SDL_main.h
@@ -0,0 +1,101 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_main.h,v 1.1 2003/10/14 22:31:04 balrog994 Exp $";
+#endif
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
+
+#if defined(WIN32) || defined(_WIN32) || \
+    (defined(__MWERKS__) && !defined(__BEOS__)) || \
+    defined(macintosh) || defined(__APPLE__) || \
+    defined(__SYMBIAN32__) || defined(QWS)
+
+#ifdef __cplusplus
+#define C_LINKAGE	"C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/* The application's main() function must be called with C linkage,
+   and should be declared like this:
+#ifdef __cplusplus
+extern "C"
+#endif
+	int main(int argc, char *argv[])
+	{
+	}
+ */
+#define main	SDL_main
+
+/* The prototype for the application's main() function */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/* From the SDL library code -- needed for registering the app on Win32 */
+#if defined(WIN32)
+#include "SDL_types.h"
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This should be called from your WinMain() function, if any */
+extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
+/* This can also be called, but is no longer necessary */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+/* From the SDL library code -- needed for registering QuickDraw on MacOS */
+#if defined(macintosh)
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Forward declaration so we don't need to include QuickDraw.h */
+struct QDGlobals;
+
+/* This should be called from your main() function, if any */
+extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */