Diff of /MSVC8/GemRB/includes/sdl/SDL_loadso.h [000000] .. [b2ef1e]  Maximize  Restore

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+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_loadso.h,v 1.1 2003/10/14 22:31:04 balrog994 Exp $";
+#endif
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent library loading routines                           */
+
+/* Some things to keep in mind:                                        
+   - These functions only work on C function names.  Other languages may
+     have name mangling and intrinsic language support that varies from
+     compiler to compiler.
+   - Make sure you declare your function pointers with the same calling
+     convention as the actual library function.  Your code will crash
+     mysteriously if you do not do this.
+   - Avoid namespace collisions.  If you load a symbol from the library,
+     it is not defined whether or not it goes into the global symbol
+     namespace for the application.  If it does and it conflicts with
+     symbols in your code or other shared libraries, you will not get
+     the results you expect. :)
+*/
+
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
+
+/* Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it.  This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
+
+/* Unload a shared object from memory */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */

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