From: Laszlo T. <ave...@us...> - 2005-07-05 17:13:40
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Update of /cvsroot/gemrb/gemrb/gemrb/plugins/Core In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1465 Modified Files: GameScript.cpp Triggers.cpp Log Message: fixed IsValidForPartyDialog added Detect trigger (same as See for now) Index: GameScript.cpp =================================================================== RCS file: /cvsroot/gemrb/gemrb/gemrb/plugins/Core/GameScript.cpp,v retrieving revision 1.305 retrieving revision 1.306 diff -C2 -d -r1.305 -r1.306 *** GameScript.cpp 4 Jul 2005 18:41:00 -0000 1.305 --- GameScript.cpp 5 Jul 2005 17:13:28 -0000 1.306 *************** *** 74,77 **** --- 74,78 ---- {"damagetakenlt", GameScript::DamageTakenLT, 0}, {"dead", GameScript::Dead, 0}, + {"detect", GameScript::See, 0}, //so far i see no difference {"die", GameScript::Die, 0}, {"difficulty", GameScript::Difficulty, 0}, Index: Triggers.cpp =================================================================== RCS file: /cvsroot/gemrb/gemrb/gemrb/plugins/Core/Triggers.cpp,v retrieving revision 1.9 retrieving revision 1.10 diff -C2 -d -r1.9 -r1.10 *** Triggers.cpp 30 Jun 2005 21:16:42 -0000 1.9 --- Triggers.cpp 5 Jul 2005 17:13:31 -0000 1.10 *************** *** 201,205 **** } Actor *target = (Actor *) scr; ! if (!core->GetGame()->InParty( target )) { return 0; } --- 201,206 ---- } Actor *target = (Actor *) scr; ! //inparty returns -1 if not in party ! if (core->GetGame()->InParty( target )<0) { return 0; } |