You can subscribe to this list here.
2002 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
|
---|---|---|---|---|---|---|---|---|---|---|---|---|
2003 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
(1) |
Dec
|
2020 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
2021 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
(2) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2022 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
2023 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2024 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(1) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2025 |
Jan
(1) |
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
From: Jaka K. <sm...@ly...> - 2025-01-11 10:32:35
|
Greetings! The GemRB team announces the availability of GemRB 0.9.4. It brings two exciting major developments. First, for the first time ever, one is now able to play Icewind Dale 2 from start to end. That marks the last original game to reach this status. BG2EE support has been experimental and is not yet ready for wide use, but as of this release it is now playable enough to welcome testers and power users to bug hunting adventures (manually set GameType to bg2ee). Besides that the release features several improvements to pathfinding, audio and ease-of-use for other projects. Note to packagers: - The unmaintained SDL1 backend will be removed in next release. - A new UseAsLibrary key has been added to the config. - A new bit was added to the GUIEnhancements bit field, so if you ship your own configs, an update to the new higher default value is encouraged. Read more about the release here: https://gemrb.org/2025/01/11/gemrb-0-9-4-released.html Have a great day |
From: Jaka K. <sm...@ly...> - 2024-07-10 22:49:48
|
Greetings! The GemRB team announces the availability of GemRB 0.9.3. As a year's worth of work this release brings a bunch of improvements. Players will notice pathfinder speed optimizations, better sound logic, chunking and plenty of polishing. Non-English player woes have been fully laid to rest, with any combination of game, system and filesystem encoding properly taken into account. Note to packagers: - an optional ScaleQuality key has been added to the sample configs, - the Fullscreen key has been removed (the in-game setting is preferred), - the build system is now even more modular, so you can tweak more of it by setting cmake vars. Read more about the release here: https://gemrb.org/2024/07/10/gemrb-0-9-3-released.html Have a great day |
From: Jaka K. <sm...@ly...> - 2023-07-08 15:55:22
|
Greetings! The GemRB team announces the availability of GemRB 0.9.2. It brings in many improvements for Planescape: Torment, configurable AI speed, improved performance and others. Notably GemRB now also supports PVR(Z) based formats, making content creation easier, most new opcodes/actions/triggers and together with some infrastructural changes, BG2EE games can now be loaded (still not playable though!). Note to packagers: - optional CapFPS, GameLanguagePath and GameMoviesPath keys have been added to the sample configs - an upgrade to C++14 standard will occur after this release Read more about the release here: https://gemrb.org/2023/07/08/gemrb-0-9-2-released.html Have a great day |
From: Jaka K. <sm...@ly...> - 2022-08-29 21:18:08
|
Greetings! The GemRB team announces the availability of GemRB 0.9.1. It features loads of improvements in core game systems, making Icewind Dale II almost completable, but also in the rest of the engine. Among other things this means further improved speed, better unicode support and deprecation of Python 2 support. As usual the release also comes with many smaller features, bug fixes, polishing and code cleanups. Note to packagers: - python2 support is gone - iconv is now a required dependency (external or provided by your libc) - minimum cmake version has been bumped to 3.11 Read more about the release here: https://gemrb.org/2022/08/29/gemrb-0-9-1-released.html Have a great day |
From: Jaka K. <jak...@oc...> - 2021-06-18 16:56:27
|
Greetings! The GemRB team announces the availability of GemRB 0.9.0! Over six years in the making, growing in scope with time, the subviews branch was a true monster. But the quest to lay it to rest has now been successfully completed, among other things modernizing the GUI, drawing and input handling. For most use cases, there is no need for the Widescreen mod any more (see screenshot or video explainer). Read more about the release here: https://gemrb.org/2021/06/18/gemrb-0-9-0-released.html Notes to packagers: Python 3 support has been added. SDL2 is now the default backend and anyone still on SDL1 is encouraged to switch. If you are packaging from git sources, not the archive, either run `make fetch-demo-data` first or manually include the files. These are (currently two) bigger assets kept in a separate repository. There are several changed keys in the config samples — update your config templates if you're maintaining them separately. Have a great day |
From: Jaka K. <sm...@ly...> - 2021-06-02 19:11:50
|
Greetings! The GemRB team announces the availability of GemRB 0.8.8. This release features improvements in several areas, with no new major subsystems. You might be thinking: “What’s this, weren’t we promised subviews?!” and the answer to that is: yes, yes indeed! Stay tuned for another release in the following days as we integrate the branch back and do some final retesting. Note to packagers: consider skipping this one; some other changes are mentioned in the full anouncement. Read more about the release here: https://gemrb.org/2021/06/02/gemrb-0-8-8-released.html Have a great day |
From: Jaka K. <sm...@ly...> - 2020-08-24 08:40:48
|
Greetings! The GemRB team announces the availability of GemRB 0.8.7, a new minor release to kick off a week of celebrations of the project’s founding anniversary. 20 years ago, on the 21st of August, the project initiator Daniele Colantoni registered it on SourceForge to try to make it a team effort. Many things have happened since, the path was convoluted and bumpy, but GemRB has continued to grow throughout the years. Read more about the release here: https://gemrb.org/2020/08/24/gemrb-0-8-7-released.html ... and about the anniversary here: https://gemrb.org/2020/08/24/the-gemrb-project-celebrates-20-year-anniversary-with-a-new-release.html Have a great day |
From: <bal...@ya...> - 2003-11-28 18:33:33
|
Hi, The new GemRB v0.2.2.0 is available for download: For the CVS Snapshot (Linux/Win32) click the following link: http://prdownloads.sourceforge.net/gemrb/gemrb.nov28.tgz?download For the Win32 Binary Version, click the following link: http://prdownloads.sourceforge.net/gemrb/GemRB-v0-2-2-0-Win32.zip?download GemRB v0.2.2.0 Change Log: - Includes Full BG2 Character Generation Scripts - Now you can enter the Starting Area when finished the CG - Major Bug Fixed: Never freeing Plugin Instances - Minor Bug Fixes Enjoy! If you need assistance, feel free to leave a message on our Forum or if you don't want to wait, just ask in our IRC Channel Bye And God said "Let there be light." But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer. --------------------------------- Yahoo! Mail: 6MB di spazio gratuito, 30MB per i tuoi allegati, l'antivirus, il filtro Anti-spam |
From: <bal...@ya...> - 2003-10-01 11:44:10
|
GemRB is growing day by day, after a few days without update, five new screenshots have been uploaded to the Web Site. We are working on a Test Demo which will be released as soon as it works on our test computers, we are planning to make a Beta Version online for testing purposes. We've got errors on some machines and we would like to know exactly what caused them. A new CVS Update is planned in this weekend, we will add some new features: - Area Importer - Tileset Importer - WED File Importer - Updated some Core Functions - Added a Factory Class for Animation Management - Added an HardCoded Animation Library - Some Bug Fixes We are working to make GemRB Compile under Linux, the MacOs X porting is starting. For any other information check out our Web Site: http://gemrb.sourceforge.net The GemRB Developers --------------------------------- Yahoo! Mail: 6MB di spazio gratuito, 30MB per i tuoi allegati, l'antivirus, il filtro Anti-spam |
From: Jeff B. <ob...@fu...> - 2002-10-18 23:55:04
|
I've got GemRB pretty much building cleanly under Linux. Here's a list of what I've changed: - I had to change a number on #include statements in various ways. - I fixed the header guards by moving the #endif's to the ends of the files. - I commented out the includes to CREStructures.h and BMPStructures.h in Types.h because these two files can't be found. I do get errors for TBAMFile.h and TBAMFile.cpp because TCREAnimData is undefined. - I got rid of a few __fastcall keywords scattered about. - I fixed a couple comparison between signed and unsigned warnings by changing ints to unsigned ints. - I replaced a UInt32 in Graphics.cpp with a DWORD. - I fixed a number of implicit ints in member functions. - I found an error in TISStructures.h: char Signature[8]; is used to store an eight-character long string, but there isn't room for the NUL character at the end of the string. I changed the 8 to a 9. - I found this non-portable statement in TStream.cpp: sprintf(Filename, ".\\Temp\\%d.str", count); I replaced it with a call to tmpnam(), which is portable but not thread safe. I also have a version that is thread safe, using the POSIX function mkstmp(). I don't know if that function needs to be thread safe, or if we're planning to use POSIX, so I included both. Now while I'm in TStream.cpp, I'll start working on some Endianness-safe functions for loading data from files. -- jeffbinder$ cat | tr -d '\n' | perl >q.c ; cc q.c eval($a=q{$_='eval($a=q{'.$a.'})';$e='\\\'x2;s /\\\/$e$e$e$e/g;s/"/$e\\\"/g;s/\\$/$e\\$/g;pri nt'main(){system("perl -e\\"'.$_.'\\">o");}'}) |